Skip to content

Commit

Permalink
Marked collider proximity as deprecated
Browse files Browse the repository at this point in the history
  • Loading branch information
martindevans committed Oct 21, 2024
1 parent 8fda1e6 commit fd497ae
Showing 1 changed file with 3 additions and 1 deletion.
4 changes: 3 additions & 1 deletion docs/Tutorials/Proximity-Chat.md
Original file line number Diff line number Diff line change
Expand Up @@ -21,7 +21,9 @@ Before any kind of proximity chat can work you must set up [position tracking](P
2. Set the `Chat Room` to the same value as the broadcast trigger.
3. Set the range to **exactly the same value** as the broadcast trigger.

## Collider Proximity
## Collider Proximity (Deprecated)

> is still supported, but should be considered **deprecated**. Prefer to use Grid Proximity where possible.
A more precise system of proximity chat can be set up by combining [direct player transmission](Direct-Player-Transmit.md) and [collider chat rooms](Collider-Chat-Room.md). Each player in your game should have a voice broadcast trigger attached to it (set to broadcast directly to that player) and configured as a collider chat room with a suitable collision volume (e.g. a large sphere). When two players stand close to one another they will enter each others transmission trigger volumes and begin talking to one another.

Expand Down

0 comments on commit fd497ae

Please sign in to comment.