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Localization.fr.lua
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Localization.fr.lua
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--[[
Fury - French Localization
By: mcaoua
]]--
if (GetLocale() == "frFR") then
BINDING_NAME_FURY = "Attaque";
BINDING_HEADER_FURY = "Fury";
CLASS_DRUID_FURY = "Druide";
CLASS_HUNTER_FURY = "Chasseur";
--CLASS_MAGE_FURY = "Mage";
CLASS_PALADIN_FURY = "Paladin";
--CLASS_PRIEST_FURY = "Pr\195\168tre";
CLASS_ROGUE_FURY = "Voleur";
CLASS_SHAMAN_FURY = "Chaman";
--CLASS_WARLOCK_FURY = "D\195\169moniste";
CLASS_WARRIOR_FURY = "Guerrier";
ABILITY_BATTLE_SHOUT_FURY = "Cri de guerre";
ABILITY_BATTLE_STANCE_FURY = "Posture de combat";
ABILITY_BERSERKER_RAGE_FURY = "Rage berserker";
ABILITY_BERSERKER_STANCE_FURY = "Posture berserker";
ABILITY_BLOODRAGE_FURY = "Rage sanguinaire";
ABILITY_BLOODTHIRST_FURY = "Sanguinaire";
--ABILITY_CHALLENGING_SHOUT_FURY = "Cri de d\195\169fi";
ABILITY_CHARGE_FURY = "Charge";
ABILITY_CLEAVE_FURY = "Encha\195\174nement";
--ABILITY_CONCUSSION_BLOW_FURY = "Bourrasque";
ABILITY_DEATH_WISH_FURY = "Souhait mortel";
ABILITY_DEFENSIVE_STANCE_FURY = "Posture d\195\169fensive";
ABILITY_DEMORALIZING_SHOUT_FURY = "Cri d'affliction";
ABILITY_DISARM_FURY = "D\195\169sarmement";
ABILITY_EXECUTE_FURY = "Ex\195\169cution";
ABILITY_HAMSTRING_FURY = "Brise-genou";
ABILITY_HEROIC_STRIKE_FURY = "Frappe h\195\169ro\195\175que";
ABILITY_INTERCEPT_FURY = "Interception";
--ABILITY_INTIMIDATING_SHOUT_FURY = "Cri d'intimidation";
--ABILITY_LAST_STAND_FURY = "Dernier rempart";
--ABILITY_MOCKING_BLOW_FURY = "Coup railleur";
ABILITY_MORTAL_STRIKE_FURY = "Frappe mortelle";
ABILITY_OVERPOWER_FURY = "Fulgurance";
--ABILITY_PIERCING_HOWL_FURY = "Hurlement per\195\167ant";
ABILITY_PUMMEL_FURY = "Vol\195\169e de coups";
--ABILITY_RECKLESSNESS_FURY = "T\195\169m\195\169rit\195\169";
ABILITY_REND_FURY = "Pourfendre";
--ABILITY_RETALIATION_FURY = "Repr\195\169sailles";
--ABILITY_REVENGE_FURY = "Vengeance";
ABILITY_SHIELD_BASH_FURY = "Coup de bouclier";
--ABILITY_SHIELD_BLOCK_FURY = "Ma\195\174trise du bouclier";
ABILITY_SHIELD_SLAM_FURY = "Heurt de bouclier";
--ABILITY_SHIELD_WALL_FURY = "Mur protecteur";
--ABILITY_SLAM_FURY = "Heurtoir";
--ABILITY_SUNDER_ARMOR_FURY = "Fracasser armure";
ABILITY_SWEEPING_STRIKES_FURY = "Attaques circulaires";
--ABILITY_TAUNT_FURY = "Provocation";
ABILITY_THUNDER_CLAP_FURY = "Coup de tonnerre";
ABILITY_WHIRLWIND_FURY = "Tourbillon";
RACIAL_BERSERKING_FURY = "Berserker";
CHAT_OVERPOWER1_FURY = "Vous attaquez.(.+) esquive.";
CHAT_OVERPOWER2_FURY = "Votre (.+) a \195\169t\195\169 esquiv\195\169 par (.+).";
CHAT_OVERPOWER3_FURY = "Votre Fulgurance touche (.+), d\195\169g\195\162ts : (%d+)."
CHAT_OVERPOWER4_FURY = "Votre Fulgurance touche (.+), d\195\169g\195\162ts critiques : (%d+)."
CHAT_OVERPOWER5_FURY = "Votre Fulgurance rate (.+)."
CHAT_RUNNER_FURY = "%t tente de fuir!"
CHAT_CAST_FURY = "(.+) commence (.+).";
CHAT_INTERRUPT1_FURY = "Vous interrompez (.+).";
CHAT_INTERRUPT2_FURY = "Votre Vol\195\169e de coups a \195\169t\195\169 (.+) par (.+).";
CHAT_INTERRUPT3_FURY = "Votre Coup de bouclier a \195\169t\195\169 (.+) par (.+).";
CHAT_INTERRUPT4_FURY = "Votre Vol\195\169e de coups a rat\195\169 (.+)."
CHAT_INTERRUPT5_FURY = "Votre Coup de bouclier a rat\195\169 (.+)."
CHAT_FEAR_FURY = "Vous subissez les effets de Peur.";
CHAT_INTIMIDATING_SHOUT_FURY = "Vous subissez les effets de Cri d'intimidation.";
CHAT_PSYCHIC_SCREAM_FURY = "Vous subissez les effets de Cri psychique.";
CHAT_PANIC_FURY = "Vous subissez les effets de Panique.";
CHAT_BELLOWING_ROAR_FURY = "Vous subissez les effets de Rugissement puissant.";
CHAT_ANCIENT_DESPAIR_FURY = "Vous subissez les effets de D\195\168sepoir ancestral.";
CHAT_TERRIFYING_SCREECH_FURY = "Vous subissez les effets de Hurlement strident.";
CHAT_HOWL_OF_TERROR_FURY = "Vous subissez les effets de Hurlement de terreur.";
CHAT_SAP_FURY = "Vous subissez les effets de Assommer.";
CHAT_GOUGE_FURY = "Vous subissez les effets de Suriner.";
CHAT_REPENTANCE_FURY = "Vous subissez les effets de Repentir.";
CHAT_ROCKET_HELM_FURY = "Vous subissez les effets de Charge furieuse.";
CHAT_FEAR2_FURY = "Peur vient de se dissiper.";
CHAT_INTIMIDATING_SHOUT2_FURY = "Cri d'intimidation vient de se dissiper.";
CHAT_PSYCHIC_SCREAM2_FURY = "Cri psychique vient de se dissiper.";
CHAT_PANIC2_FURY = "Panique vient de se dissiper.";
CHAT_BELLOWING_ROAR2_FURY = "Rugissement puissant vient de se dissiper.";
CHAT_ANCIENT_DESPAIR2_FURY = "D\195\168sepoir ancestral vient de se dissiper.";
CHAT_TERRIFYING_SCREECH2_FURY = "Hurlement strident vient de se dissiper.";
CHAT_HOWL_OF_TERROR2_FURY = "Hurlement de terreur vient de se dissiper.";
CHAT_SAP2_FURY = "Assommer vient de se dissiper.";
CHAT_GOUGE2_FURY = "Suriner vient de se dissiper.";
CHAT_REPENTANCE2_FURY = "Repentir vient de se dissiper";
CHAT_ROCKET_HELM2_FURY = "Charge furieuse vient de se dissiper";
ITEM_GAUNTLETS1_FURY = "Gantelets de chevalier-lieutenant en plaques";
ITEM_GAUNTLETS2_FURY = "Gantelets de g\195\169n\195\169ral en plaques";
ITEM_GAUNTLETS3_FURY = "Gants de garde de sang en plaques";
ITEM_GAUNTLETS4_FURY = "Gantelets de g\195\169n\195\169ral en plaques";
ITEM_SHIELDS_FURY = "Boucliers";
MODE_HEADER_AOE = "AoE";
SLASH_FURY_ENABLED = "activ\195\169";
SLASH_FURY_DISABLED = "d\195\169sactiv\195\169";
SLASH_FURY_DEFAULT = "d\195\169faut";
SLASH_FURY_DEBUG = "debug";
SLASH_FURY_AUTOATTACK = "Auto-attaque";
SLASH_FURY_STANCE = "Perte de rage autoris\195\169e en changeant de posture = ";
SLASH_FURY_RAGE = "Rage maximale autoris\195\169e en utilisant les capacit\195\169s augmentant la rage = ";
--SLASH_FURY_RAGE = "Minimum rage required when using Heroic Strike or Cleave set to ";
SLASH_FURY_BLOODRAGE = "Pourcent de vie mini n\195\169cessaire pour Rage sanguinaire = ";
SLASH_FURY_HAMSTRING = "Pourcent de vie maxi autoris\195\169 pour Brise-genou sur PNJ = ";
SLASH_FURY_LOWTHREAT = "Basse menace activ\195\169, Encha\195\174nement activ\195\169.";
SLASH_FURY_HIGHTHREAT = "aute menace activ\195\169, Frappe h\195\169ro\195\175que activ\195\169.";
SLASH_FURY_TROLL = "Pourcent de vie maxi autoris\195\169 pour Troll-Berserker = ";
SLASH_FURY_STANCE = "Posture principale = "
SLASH_FURY_HELP = "Aide en construction!";
end