This project provide a CMake macro to help you deploy Qt Application for iOS. This macro replace all kind of stuff QMake is doing under the hood and add lots of options to customize Info.plist
.
- Correctly link to all qt libraries. Optimization can be done here.
- Link with required framework.
- Redirect entry point to create UIApplication before regular
main()
. - Generate
Info.plist
with inputs based onInfo.plist.in
. (User customizable) - Sign the XCode Generated project (inside a
.app
). - Generate
.ipa
for direct upload to TestFlight.
The main goal is to build the app without any change inside XCode.
This utility has been developed for my own needs. Don't hesitate to use / share / fork / modify / improve it freely :)
This project is conceptually based on the great QtAndroidCMake of Laurent Gomila.
The Application QaterialGallery showcase the use of this library. See QtIosCMake call in platforms/Deploy.cmake
and iOs resources in platforms/ios/
. See QtStaticCMake call in platforms/Deploy.cmake
.
The application also demonstrate full CI pipeline with Github Actions.
- Install Certificates & Profiles from AppStore Connect.
- Build
.app
. - Build
.ipa
. - Upload
.ipa
to AppStore TestFlight.
All you have to do is to call the add_qt_ios_app
macro. No additionnal target will be generated, only the main target property are going to change. Of course this is not enough and you'll need to add extract arguments.
if(${CMAKE_SYSTEM_NAME} STREQUAL "iOS")
include(QtIosCMake/AddQtIosApp.cmake)
add_qt_ios_app(MyApp)
endif()
Prerequisite:
- Be on recent version of macOs.
- Latest Version of XCode.
- Qt compiled for iOs as static library.
- iOs CMake Toolchain.
- Generate Qt Import Plugin statement. See these macros.
- An Apple Developer Licence if you want to deploy on real device.
If you installed official Qt binary, Qt Sdk binary is located in:
export QT_USER_ID=$(id -un)
export QT_IOS_VERSION=5.15.2
export QT_IOS_DIR=/Users/$QT_USER_ID/Qt/$QT_IOS_VERSION/ios
Then simply run CMake with this toolchain. Read the toolchain README for more information.
cmake -DCMAKE_PREFIX_PATH=$QT_IOS_DIR \
-DDEPLOYMENT_TARGET=12.0 \
-DCMAKE_TOOLCHAIN_FILE=/path/to/ios.toolchain.cmake \
-DPLATFORM=OS64COMBINED \
-DENABLE_BITCODE=FALSE \
-G "Xcode" \
path/to/Projet/
To sign your app you need at least a team id and a signing identity. I recommand you to override those variable when doing the cmake command, and not writting them inside your cmake scripts. This will give you more control when configuring the project.
QT_IOS_TEAM_ID
: Same asTEAM_ID
option, can be useful to specify at configure time, not in source code.QT_IOS_CODE_SIGN_IDENTITY
: Same asCODE_SIGN_IDENTITY
option, can be useful to specify at configure time, not in source code.QT_IOS_PROVISIONING_PROFILE_SPECIFIER
: Same asPROVISIONING_PROFILE_SPECIFIER
option, can be useful to specify at configure time, not in source code.QT_IOS_ARCHIVE_XCODEBUILD_FLAGS
: Allows to specify additional flags that are passed toxcodebuild archive
when creating the archive file.QT_IOS_EXPORT_ARCHIVE_XCODEBUILD_FLAGS
: Allows to specify additional flags that are passed toxcodebuild
when creating the IPA file.
Then you can simply build your app:
cmake --build . --config Release
Notes
- OS64COMBINED is only available if you are using CMake 3.14+.
- Generator XCode is required to sign app and create a bundle app.
- Qt 5.12:
- If you use prebuild qt ios library, then bitcode is disabled.
- Library is build with minimum Os support 11.0. You need to do the same.
- Qt 5.15:
- If you use prebuild qt ios library, then bitcode is disabled.
- Library is build with minimum Os support 12.0. You need to do the same.
- Qt < 5.15: You may need to add ios library by yourself. With newer version of Qt, the required flags are added in Qt's CMake scripts.
target_link_libraries(MyApp PUBLIC "-framework Foundation -framework AVFoundation -framework SystemConfiguration -framework AssetsLibrary -framework OpenGLES \
-framework CoreText -framework QuartzCore -framework CoreGraphics -framework ImageIO -framework Security -framework UIKit -framework WebKit \
-framework CoreBluetooth -framework MobileCoreServices -framework QuickLook -framework AudioToolbox -framework CoreLocation \
-framework Accelerate -framework CoreMedia -framework CoreVideo -framework MediaToolbox -framework MediaPlayer -framework GameController
-framework CoreMotion -framework StoreKit -weak_framework Metal -lz")
- Xcode 12 can introduce a linking error when building for simulator. Manually set Build Only Active Architecture to YES in Xcode.
- Xcode 12 provide a "new build system". You need CMake version > 3.19 to use it by default.
The first argument is the executable target that will become an app.
The macro also accepts optional named arguments. Any combination of these arguments is valid. Example:
add_qt_ios_app(MyApp
NAME "My App"
BUNDLE_IDENTIFIER "com.company.app"
VERSION "1.2.3"
SHORT_VERSION "1.2.3"
LONG_VERSION "1.2.3.456"
CUSTOM_PLIST "path/to/MacOSXBundleInfo.plist.in"
CODE_SIGN_IDENTITY "iPhone Developer"
TEAM_ID "AAAAAAAA"
PROVISIONING_PROFILE_SPECIFIER "my-profile"
COPYRIGHT "My Cool Copyright"
QML_DIR "${QT_IOS_QT_ROOT}/qml"
ASSET_DIR "path/to/Assets.xcassets"
MAIN_STORYBOARD "/path/to/Main.storyboard"
LAUNCHSCREEN_STORYBOARD "path/to/LaunchScreen.storyboard"
CATALOG_APPICON "AppIcon"
CATALOG_LAUNCHIMAGE "LaunchImage"
ORIENTATION_PORTRAIT
ORIENTATION_PORTRAIT_UPDOWN
ORIENTATION_LANDSCAPE_LEFT
ORIENTATION_LANDSCAPE_RIGHT
PHOTO_LIBRARY_USAGE_DESCRIPTION "My App needs to access your photo library."
SUPPORT_IPHONE
SUPPORT_IPAD
REQUIRES_FULL_SCREEN
HIDDEN_STATUS_BAR
IPA
UPLOAD_SYMBOL
VERBOSE
)
Here is the full list of possible arguments:
NAME
The bundle display name is the name displayed underneath the application icon. This value should be localized for all supported languages. If not given, the name of the source target is taken. The default is ${TARGET}
. This is the name displayed on the os. This is the equivalent of the Display Name field under General XCode.
Example:
add_qt_ios_app(MyApp
NAME "My App"
)
BUNDLE_IDENTIFIER
The application bundle identifier. A bundle identifier lets iOS and macOS recognize any updates to your app. Your bundle ID must be registered with Apple and be unique to your app. Bundle IDs are app-type specific (either iOS or macOS). The same bundle ID cannot be used for both iOS and macOS apps.
Bundle identifiers are usually (not always) written out in reverse DNS notation (com.myCompany.myApp
).
If not specified, the default value is ${CMAKE_PROJECT_NAME}.${TARGET}
.
Example:
add_qt_ios_app(MyApp
BUNDLE_IDENTIFIER "com.myCompany.myApp"
)
VERSION
The string that specifies the build version number of the bundle. This value is a monotonically increased string, comprised of one or more period-separated integers. This value can correspond to either released or unreleased versions of the application. This value cannot be localized. The default is ${CMAKE_PROJECT_VERSION}
is set, otherwise 1.0.0
.
Example:
add_qt_ios_app(MyApp
VERSION "1.2.3"
)
SHORT_VERSION
The release version of the application. The value of this key is a string comprised of three period-separated integers. This is default to VERSION.
Example:
add_qt_ios_app(MyApp
SHORT_VERSION "1.2.3"
)
LONG_VERSION
The release version of the application that usualy include the build number. This is default to VERSION.
Example:
add_qt_ios_app(MyApp
LONG_VERSION "1.2.3"
)
CUSTOM_PLIST
It is possible to specify a custom pList file. The default is MacOSXBundleInfo.plist.in
. CMake include a basic template here. Qt also add some recommendation, read more about it here. The file in this repository is a variant of the CMake ones that have more configurable field from CMake. If you use your own plist.in
some feature of this macro won't work anymore. Don't forget to copy in your file:
Orientation
<!-- Ui Orientation -->
<key>UISupportedInterfaceOrientations</key>
<array>
<string>${MACOSX_BUNDLE_PORTRAIT}</string>
<string>${MACOSX_BUNDLE_PORTRAITUPDOWN}</string>
<string>${MACOSX_BUNDLE_LANDSCAPELEFT}</string>
<string>${MACOSX_BUNDLE_LANDSCAPERIGHT}</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>${MACOSX_BUNDLE_PORTRAIT}</string>
<string>${MACOSX_BUNDLE_PORTRAITUPDOWN}</string>
<string>${MACOSX_BUNDLE_LANDSCAPELEFT}</string>
<string>${MACOSX_BUNDLE_LANDSCAPERIGHT}</string>
</array>
RequireFullScreen
<!-- Full screen, allow multi task or not -->
<key>UIRequiresFullScreen</key>
<string>${MACOSX_BUNDLE_REQUIRES_FULL_SCREEN}</string>
StatusBarHidden
<!-- Hide the status bar -->
<key>UIStatusBarHidden</key>
<${MACOSX_BUNDLE_HIDDEN_STATUS_BAR}/>
LaunchStoryboard
<!-- If supporting multitask LaunchScreen.storyboard must be provided -->
<key>UILaunchStoryboardName</key>
<string>${MACOSX_BUNDLE_LAUNCHSCREEN_STORYBOARD}</string>
MainStoryboard
<!-- Optionnal StoryBoard filename -->
<key>UIMainStoryboardFile</key>
<string>${MACOSX_BUNDLE_MAIN_STORYBOARD}</string>
Example:
add_qt_ios_app(MyApp
CUSTOM_PLIST "path/to/Info.plist.in"
)
The pList file can also be a file that isn't gonna be configured it's gonna work the same way.
CODE_SIGN_IDENTITY
Code signing is required in order to deploy to real ios device (ie non simulator). More info here. By default "iPhone Developer". Possible values are:
"iPhone Developer"
"iPhone Distribution"
Example:
add_qt_ios_app(MyApp
CODE_SIGN_IDENTITY "iPhone Developer"
)
TEAM_ID
The team id used to sign the application. By default "AAAAAAAA."
You can see possible values by executing:
/usr/bin/env xcrun security find-identity -v -p codesigning
Example:
add_qt_ios_app(MyApp
TEAM_ID "AAAAAAAA"
)
PROVISIONING_PROFILE_SPECIFIER
A provisioning profile can be generated there.
If not specified, signing profile will be generated by cmake. Suitable for development but not for distribution.
The BUNDLE_IDENTIFIER
should match the on the the provisioning profile.
A profile hold a Certificate for an App ID for a Team Id.
COPYRIGHT
Set the copyright in the info.plist. Optional
Example:
add_qt_ios_app(MyApp
COPYRIGHT "Cool Copyright 2019"
)
QML_DIR
Used to link with qml libs. By default it is set to qt sdk qml dir but you can specify your own.
Example:
add_qt_ios_app(MyApp
QML_DIR "path/to/qml"
)
ASSET_DIR
You can specify with this variable one or multiples asset dir to be package with the app.
CATALOG_APPICON
Specify the AppIcon folder inside your Assets folder. By Default "AppIcon".
CATALOG_LAUNCHIMAGE
Specify the AppIcon folder inside your Assets folder. By Default "LaunchImage".
LAUNCHSCREEN_STORYBOARD
Specify the file to use as LaunchScreen Storyboard. This file will be bundle into the App. This is mandatory to support Split Screen if REQUIRES_FULL_SCREEN
isn't set.
MAIN_STORYBOARD
This file seems to be optionnal is you use only Qt/Qml.
Set the Main Storyboard of your app. The file will also be bundled.
ORIENTATION
The default allowed orientation can be set with flags:
ORIENTATION_PORTRAIT
: Set UIInterfaceOrientationPortrait flag.ORIENTATION_PORTRAIT_UPDOWN
: Set UIInterfaceOrientationPortraitUpSideDown flag.ORIENTATION_LANDSCAPE_LEFT
: Set UIInterfaceOrientationLandscapeLeft flag.ORIENTATION_LANDSCAPE_RIGHT
: Set UIInterfaceOrientationLandscapeRight flag.
PHOTO LIBRARY USAGE DESCRIPTION
A message that tells the user why the app is requesting access to the userβs photo library.
Example:
add_qt_ios_app(MyApp
PHOTO_LIBRARY_USAGE_DESCRIPTION "My App needs to access your photo library."
)
SUPPORTED DEVICES
You can specify supported device either iPhone or iPad or both by settings:
SUPPORT_IPHONE
: Support iPhone.
SUPPORT_IPAD
: Support iPad.
When the two flags are specified deployment will result in Universal. This is also the default behavior.
REQUIRES_FULL_SCREEN
This flag disable the multitask feature. By doing so LaunchScreen.storyboard
become optionnal.
HIDDEN_STATUS_BAR
Set UIStatusBarHidden
to true.
IPA
If specified, two additional target are going to be generated.
<MyApp>Archive
that generateMyApp.xcarchive
.<MyApp>Ipa
that generateMyAppIpa/MyApp.ipa
.
Ipa file is the format required by App Store Connect. It can be uploaded straight to TestFlight.
When specifying IPA
, additionnal parameters are available:
UPLOAD_SYMBOL
: Pack symbols inside the ipa. Useful when having a crash report.DISTRIBUTION_METHOD
: Onlyapp-store
is supported for know.
DISTRIBUTION_METHOD
can be overwritten at configure time by specifying a -DQT_IOS_DISTRIBUTION_METHOD="ad-hoc"
for example.
ITS_ENCRYPTION_EXPORT_COMPLIANCE_CODE
The export compliance code provided by App Store Connect for apps that require it. This will add a key ITSEncryptionExportComplianceCode in Info.plist.
If not provided (means you don't need it), it will create a key ITSAppUsesNonExemptEncryption to false.
This is required by Apple Connect. If this key doesn't exist in your Info.plist, you will need to fix this in Apple TestFlight website when uploading the IPA.
VERBOSE
Print all debug information. Usefull to check if configuration is ok.
-
On iPhone X+ the app doesn't show in full screen, you need to add
flags: Qt.MaximizeUsingFullscreenGeometryHint
to your main Qml window. -
On iOs Qt is statically linked which mean you need to import by hand required plugins. Or you can use the macro in QtStaticCMake.
- Generate Qt Plugin import source file.
- Generate Qt Qml Plugin import source file.
- Add Correct linker to load platform library
qios
.
-
Tested with XCode 10.2.1, Qt5.12.0, iOs 12.2.
-
Tested with XCode 12, Qt5.15.1, iOs 14.0.
- Option to specify additional framework.
- Add iOs capabilities. Wifi, Background Mode, Hotspot Configuration, Multipath, NFC, Notification, ...
- Never tried to add ObjC.
- Access to Native Image Picker.
- Qt For Ios
- Qt Platform Notes
- QtStaticCMake
- Ios CMake Toolchain from leethal
- Ios helloworld project
- XCode flag example
- Apple Bundle Docs
- Deploy on App Store
- App Distribution Guide
- Olivier Le Doeuff: [email protected]