-
Notifications
You must be signed in to change notification settings - Fork 183
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Merge pull request #656 from Spartan322/update/rebranding
Fix Project Manager listing incorrect info
- Loading branch information
Showing
13 changed files
with
266 additions
and
16 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,9 +1,9 @@ | ||
# Exhaustive licensing information for files in the Godot Engine repository | ||
# Exhaustive licensing information for files in the Redot Engine repository | ||
# ========================================================================= | ||
# | ||
# This file aims at documenting the copyright and license for every source | ||
# file in the Godot Engine repository, and especially outline the files | ||
# whose license differs from the MIT/Expat license used by Godot Engine. | ||
# file in the Redot Engine repository, and especially outline the files | ||
# whose license differs from the MIT/Expat license used by Redot Engine. | ||
# | ||
# It is written as a machine-readable format following the debian/copyright | ||
# specification. Globbing patterns (e.g. "Files: *") mean that they affect | ||
|
@@ -27,38 +27,40 @@ | |
# License: Zlib | ||
# The exact copyright for each file in that library *may* differ, and some | ||
# files or code snippets might be distributed under other compatible licenses | ||
# (e.g. a public domain dedication), but as far as Godot Engine is concerned | ||
# (e.g. a public domain dedication), but as far as Redot Engine is concerned | ||
# the library is considered as a whole under the Zlib license. | ||
# | ||
# Note: When linking dynamically against thirdparty libraries instead of | ||
# building them into the Godot binary, you may remove the corresponding | ||
# building them into the Redot binary, you may remove the corresponding | ||
# license details from this file. | ||
|
||
----------------------------------------------------------------------- | ||
|
||
Format: https://www.debian.org/doc/packaging-manuals/copyright-format/1.0/ | ||
Upstream-Name: Godot Engine | ||
Upstream-Contact: Rémi Verschelde <[email protected]> | ||
Source: https://github.com/godotengine/godot | ||
Upstream-Name: Redot Engine | ||
Upstream-Contact: Andevrs <[email protected]> | ||
Source: https://github.com/Redot-Engine/redot-engine | ||
|
||
Files: * | ||
Comment: Godot Engine | ||
Copyright: 2014-present, Godot Engine contributors | ||
Comment: Redot Engine | ||
Copyright: 2024-present, Redot Engine contributors | ||
2014-present, Godot Engine contributors | ||
2007-2014, Juan Linietsky, Ariel Manzur | ||
License: Expat | ||
|
||
Files: ./icon.png | ||
./icon.svg | ||
./logo.png | ||
./logo.svg | ||
Comment: Godot Engine logo | ||
Copyright: 2017, Andrea Calabró | ||
Comment: Redot Engine logo | ||
Copyright: 2024, dev_airsyad (on X/Twitter) | ||
License: CC-BY-4.0 | ||
|
||
Files: ./core/math/convex_hull.cpp | ||
./core/math/convex_hull.h | ||
Comment: Bullet Continuous Collision Detection and Physics Library | ||
Copyright: 2011, Ole Kniemeyer, MAXON, www.maxon.net | ||
2024-present, Redot Engine contributors | ||
2014-present, Godot Engine contributors | ||
2007-2014, Juan Linietsky, Ariel Manzur | ||
License: Expat and Zlib | ||
|
@@ -84,6 +86,7 @@ Files: ./modules/godot_physics_3d/gjk_epa.cpp | |
./modules/godot_physics_3d/godot_shape_3d.h | ||
Comment: Bullet Continuous Collision Detection and Physics Library | ||
Copyright: 2003-2008, Erwin Coumans | ||
2024-present, Redot Engine contributors | ||
2014-present, Godot Engine contributors | ||
2007-2014, Juan Linietsky, Ariel Manzur | ||
License: Expat and Zlib | ||
|
@@ -97,13 +100,15 @@ Files: ./modules/godot_physics_3d/joints/godot_cone_twist_joint_3d.cpp | |
./modules/godot_physics_3d/joints/godot_cone_twist_joint_3d.h | ||
Comment: Bullet Continuous Collision Detection and Physics Library | ||
Copyright: 2007, Starbreeze Studios | ||
2024-present, Redot Engine contributors | ||
2014-present, Godot Engine contributors | ||
2007-2014, Juan Linietsky, Ariel Manzur | ||
License: Expat and Zlib | ||
|
||
Files: ./modules/lightmapper_rd/lm_compute.glsl | ||
Comment: Joint Non-Local Means (JNLM) denoiser | ||
Copyright: 2020, Manuel Prandini | ||
2024-present, Redot Engine contributors | ||
2014-present, Godot Engine contributors | ||
2007-2014, Juan Linietsky, Ariel Manzur | ||
License: Expat | ||
|
@@ -127,6 +132,7 @@ License: Apache-2.0 | |
Files: ./scene/animation/easing_equations.h | ||
Comment: Robert Penner's Easing Functions | ||
Copyright: 2001, Robert Penner | ||
2024-present, Redot Engine contributors | ||
2014-present, Godot Engine contributors | ||
2007-2014, Juan Linietsky, Ariel Manzur | ||
License: Expat | ||
|
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
|
@@ -27,6 +27,10 @@ name is available. | |
|
||
|
||
|
||
## Project Manager | ||
|
||
|
||
|
||
## Developers | ||
|
||
Adam Vondersaar (trashguy) | ||
|
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.