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Merge commit godotengine/godot@92e51fc #701
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Support the extension EGL_ANGLE_surface_orientation, which allows ANGLE to skip an extra blit from an intermediate buffer to the D3D11 swap chain back buffer for inverting the Y axis due to the difference in coordinate systems. Instead we do our inverting in RasterizerGLES3.
…e-handle Metal: expose MTLDevice
…forms Implement instance uniforms in Compatibility renderer
Clarify SIMPLEX and SIMPLEX_SMOOTH types
Create `.editorconfig` file only on project creation
…-debug-view Fix untyped dictionary .NET debug visualization showing keys as values
[macOS] Update Vulkan SDK install script.
This was missed when upgrading from Clipper to Clipper2.
Co-authored-by: Raul Santos <[email protected]> Co-authored-by: A Thousand Ships <[email protected]>
…spective Clarify that fog_aerial_perspective does not actually use sky color
Restore `arc_tolerance` value when using Clipper2's `InflatePaths`
Update `CODEOWNERS`
…ookup Fix lookup symbol for enum members to search a correct code definition
CI: Add MinGW/GCC build to Windows GHA
Fix implementation of `property_can_revert()` in various classes
Optimize ANGLE on D3D11 to remove an extra blit
…ray-with-ros-in-binding-apis [.NET] Generate `ReadOnlySpan<T>` Overloads for GodotSharp APIs
…r2array Fix small typo on PackedVector2Array docs
…_for_skeleton Use `LocalVector` for skeleton
…ss-4-fix Fix decompressing textures with dimensions that are not multiples of 4
Fix keying of property subpaths.
…_bug Refresh Filesystem Dock after android build template is created
Fix crash when creating thumbnails for 3d textures
Spartan322
changed the title
Merge godotengine@92e51fc
Merge commit godotengine@92e51fc
Oct 14, 2024
tindrew
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Oct 14, 2024
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Looks good here.
RadenTheFolf
approved these changes
Oct 14, 2024
SkogiB
approved these changes
Oct 14, 2024
Spartan322
changed the title
Merge commit godotengine@92e51fc
Merge commit godotengine/godot@92e51fc
Oct 18, 2024
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