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Create a game that will test your skills with DOM manipulation, event listeners and applying conditional game logic.

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DOTS: The Game

Dots

Overview

In this lab, we'll be building Dots with JavaScript, HTML, and CSS. Dots is an interactive game with up to 3 levels. In each level, the user has to click a moving ball until they reach a certain score, at which point they can move on to the next level. This game will test your skills with DOM manipulation, event listeners and applying conditional game logic.

Objectives

  • Use DOM manipulation with event handling to create a functional Dots browser game
  • The game should be able to track player scores
  • The game should display winning messages when a player completes a level
  • Gain a deeper understanding of creating conditional game logic and applying it to create a working game

What You'll Be Building

Dots Game

Getting Started

  • Fork and clone this repository and cd into the new directory on your local machine
  • Open the directory in your text editor with code .
  • You will be working inside the starter directory, where initial code has been provided
  • Take a look at the files inside the starter directory before beginning to see how they are connected with each other
  • From the starter directory, open index.html to test your game in the browser

Instructions

  • After opening your game in your browser, open your Chrome dev tools, as they will be vital in testing your game's functionality
  • cmd + option + i for MacOS
  • ctrl + shift + i for Windows/Linux

Level 1

For level 1, you'll need to add a single event listener to the .js-ball element. When the user clicks on the ball, it should increment their score by 10 points. When the user reaches 100 points, they've beat the level and can move on!

Setup

We'll be working in level-one.html and level-one.js to accomplish these goals. Let's take a look at level-one.html to see what HTML elements we'll be working with first.

  • Inside the section with a class of level-arena we have a span tag with the classes ball js-ball
  • Inside the header tag, we also have an h2 tag with a classes score js-score
  • We also have a section with the class of level-winner, which is not currently appearing because it has an opacity of 0 in its CSS rules
  • We'll need to use these elements to create the game functionality for Level 1

Now, in level-one.js we'll need to create a few necessary variables to start.

  • At the top of level-one.js create a score variable with an initial value of 0
  • We'll also need to create variables to allow access to our HTML elements and control their behavior
    • Create a variable ball and assign its value by grabbing the .js-ball class with a querySelector()
    • Create a variable scoreDisplay and assign its value to the js-score class
    • Create a variable levelWinner and assign its value to the level-winner class

Functionality

  • To create the game functionality we want with Level 1, we'll need to start by adding an event listener to the ball variable (which is the HTML element with class js-ball) we've just created
  • This event listener will need an anonymous callback function to perform the logic of our game when the ball is clicked
  • At this point, your event listener should look like this:
ball.addEventListener('click', function() {
  // some logic for updating score and checking for a win here
});

For our game to work we'll need to add logic inside the event listener's callback function. What should happen when the ball is clicked?

  • Make sure to console.log with each step to be sure your logic is working properly!
    • Firstly, we should increment the score by 10
    • Next, we'll need to make sure that a player sees that their score has gone up
    • Set the innerText property of scoreDisplay equal to score to accomplish this
    • Finally, what needs to happen if a player's score reaches 100?
    • Write a conditional statement that checks if the player's score is greater than or equal to 100
    • If their score is at or above 100 we'll need to reflect that by showing the player that they've beaten the level
    • To show that the player has won, we'll need to target opacity within the style property of levelWinner and set its value to 1
  • Now when a player interacts with Level 1, their score display should update as they click the ball and they should have a win message appear when their score reaches 100!

And with that, we've completed Level 1! Great work!

Level 2

Level 2 has 3 moving balls that the user can click on to increment their score. Implement a single click handler to listen for when a user clicks on one of the balls and increment their until they reach 100.

Setup

We'll be working in level-two.html and level-two.js for Level 2. Let's start with level-two.html to see what HTML elements we'll be working with.

  • In level-two.html we now have 3 elements with a class of js-ball
  • How might we set all 3 elements to a variable?
  • We also have an h2 tag with a class of js-score and a section tag with a class of level-winner

To start we'll need variables for each of these elements along with a variable to track score as the balls are clicked in level-two.js

  • querySelectorAll() will output an array of elements with the same class.
  • It might be useful to set a variable equal to this array
  • console.log this variable to see it with your Chrome dev tools

Functionality

How might we add a click event listener to each ball element within an array?

  • A loop may be useful here

  • HINT

    A for loop can be used to add an event listener with the same callback function to each HTML element in an array output by querySelectorAll()

    const elements = document.querySelectorAll('.js-ball');
    for (let i = 0; i < elements.length; i++) {
      elements[i].addEventListener('click', function() {
         // some logic for updating score and checking for a win here
      });
    };

  • We'll need several things to happen each time a ball element is clicked

    • The score should be incremented up by 10
    • The player should see their updated score reflected in the browser
    • Finally, if the player's score reaches 100, they should see a winning message and be able to move on to the next level

Once this logic is completed, we're done with Level 2!

Level 3

Level 3 also has 3 moving balls but of different sizes! Each ball is therefore worth a different amount of points. The number of points the user should get for each ball is saved in side of a data attribute on the ball HTML elements. You can access the data attribute of an element from the event object by looking at the event target's dataset property. When the user clicks on a ball, increment their score based on how many points that ball is worth until they reach 100.

Setup

Like in Level 2, we also have 3 ball elements in Level 3 with a class of js-ball, an h2 tag with a js-score class, and a section tag with a class of level-winner.

  • We'll need to create necessary variables to track player score and allow interactions with the HTML elements
  • This can be accomplished in a similar fashion to variables in Level 2

Functionality

Since we have balls of different sizes in Level 3 that have different values, how to we use that in our logic?

  • First we'll need to add a click event listener for each ball with the js-ball class
  • Next, when a ball is clicked, we'll need to increment the score by each ball's data-increment value
  • This can be accomplished in several ways
    • HINT 1

      Inside your event listener for each ball, console.log the dataset property of the ball.

      console.log(ball.dataset)

      Notice that the dataset property also has an increment property.

      How might this be used to get the point value of the ball?

    • HINT 2

      Notice that data-increment is an attribute of each ball element.

      getAttribute() is a useful method that allows us to target HTML element attributes. Try a console.log of this method inside of the ball's event listener callback function.

      console.log(ball.getAttribute('data-increment'))

  • Now that we've accessed the increment value of each ball, we'll need to set it to a variable so we'll have access to it in our event listener callback function and make sure that the value is actually an integer value, since this is not guranteed
  • parseInt() is a useful method that can ensure the value is actually a number data type
  • Once we've set this value to a variable, we'll need to update the score with it, then reflect the updated score in the player's score display
  • Finally, we'll need logic to allow a player to win the level if their score reaches 100

Once this logic is completed, Level 3 is finished! Congrats!

Winner

Recap

In this lab, we used DOM manipulation in multiple scripts and HTML files to access HTML elements as variables, then used event listeners with callback functions to allow for conditional game logic in our Dot game. Key concepts covered in this lab include:

  • Variables can be used in JavaScript to affect live HTML through the DOM
  • document.querySelector() and document.querySelectorAll() are used to access HTML elements in JavaScript by their classes with the DOM (Document Object Model), with the latter returning an array of selected HTML elements
  • .addEventListener() is used to handle events for a DOM element. It requires at least 2 arguments:
    • First, the type of event being listened for needs to be specified. Commonly used events include: click,DOMContentLoaded, and mouseover but a full list can be found here: Link
    • Secondly, something needs to happen once the event being listened for occurs, a callback function! The callback function is typically an anonymous function () => {} or a pre-defined function that determine website behaviour after the event occurs.
  • for loops can be used to alter multiple elements within an array, including DOM elements
  • The dataset property of an HTML element allows us to access their custom data attributes
  • .getAttribute() allows access to the attributes of a DOM element
  • parseInt() can be used to ensure that the data type of a variable is a number
  • Conditional logic (control flow) is a hugely important aspect in determining the behavior of a website

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