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Merge branch 'master' into next
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MonsterIestyn committed Dec 27, 2017
2 parents f9388ea + afcdb5c commit 5400beb
Showing 1 changed file with 24 additions and 0 deletions.
24 changes: 24 additions & 0 deletions src/d_netcmd.c
Original file line number Diff line number Diff line change
Expand Up @@ -26,6 +26,7 @@
#include "p_local.h"
#include "p_setup.h"
#include "s_sound.h"
#include "i_sound.h"
#include "m_misc.h"
#include "am_map.h"
#include "byteptr.h"
Expand Down Expand Up @@ -128,6 +129,7 @@ static void Command_Playintro_f(void);

static void Command_Displayplayer_f(void);
static void Command_Tunes_f(void);
static void Command_RestartAudio_f(void);

static void Command_ExitLevel_f(void);
static void Command_Showmap_f(void);
Expand Down Expand Up @@ -670,6 +672,7 @@ void D_RegisterClientCommands(void)

COM_AddCommand("displayplayer", Command_Displayplayer_f);
COM_AddCommand("tunes", Command_Tunes_f);
COM_AddCommand("restartaudio", Command_RestartAudio_f);
CV_RegisterVar(&cv_resetmusic);

// FIXME: not to be here.. but needs be done for config loading
Expand Down Expand Up @@ -3941,6 +3944,27 @@ static void Command_Tunes_f(void)
}
}

static void Command_RestartAudio_f(void)
{
if (dedicated) // No point in doing anything if game is a dedicated server.
return;

S_StopMusic();
I_ShutdownMusic();
I_ShutdownSound();
I_StartupSound();
I_InitMusic();

// These must be called or no sound and music until manually set.

I_SetSfxVolume(cv_soundvolume.value);
I_SetDigMusicVolume(cv_digmusicvolume.value);
I_SetMIDIMusicVolume(cv_midimusicvolume.value);
if (Playing()) // Gotta make sure the player is in a level
P_RestoreMusic(&players[consoleplayer]);

}

/** Quits a game and returns to the title screen.
*
*/
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