SteelT1
released this
09 Sep 03:53
·
188 commits
to master
since this release
Our double whammy is now a triple whammy. Guess we needed one more release candidate, but we were just so excited to launch that we forgot. Here’s an update that makes netgames work correctly again, plus some bonus bug fixes and optimizations.
- Fixed renderhitbox causing netgame instability
- Fixed floorsprite rendering causing a possible crash if the sprite had a size of 1×1
- Fixed hitbox interpolation when scaling mobjs
- Optimized sprite rendering in the software renderer
- Exposed skin.supername to Lua
More details about this changelog are on our GitLab.