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Example Commands
Here are some simple examples
brig command /brigban <player> <time:int> <span:string> <reason:greedy string>:
arguments:
set suggestions of arg "span" to "minutes", "hours" and "days"
trigger:
set {_timespan} to "%{_time}% %{_span}%" parsed as time span
set {_reason} to "&c%{_reason}%"
ban {_player} due to {_reason} for {_timespan}
kick {_player} due to {_reason}
send "&7[&bBan&7] &eYou banned &b%{_player}% &efor &b%{_timespan}% &edue to &f""%{_reason}%&f"""
Usage:
/brigban ShaneBee 10 days you were super bad today
Visual:
This is purely to show off arguments
brig command /breaky:
arguments:
register string arg named "type" using "bacon", "eggs" and "toast"
register string arg named "style":
if brig-arg-1 = "bacon":
apply suggestion "crispy" with tooltip "nice and crispy"
apply suggestion "soft" with tooltip "ewww"
else if {_type} = "eggs":
apply suggestion "sunny_side_up" with tooltip "facing the sun"
apply suggestion "scrambled" with tooltip "all mixed up"
apply suggestion "soft_boiled" with tooltip "swimmin for a short time"
apply suggestion "hard_boiled" with tooltip "eww, thats nasty"
else if {_type} = "toast":
apply suggestion "light" with tooltip "just a touch of heat"
apply suggestion "medium" with tooltip "well that sounds perfect"
apply suggestion "dark" with tooltip "nice and crisy"
apply suggestion "burnt" with tooltip "oof"
Usage:
/breaky bacon crispy
/breaky eggs sunny_side_up
/breaky toast medium
Delete (rather than kill) entities
#! Delete Entities !#
brig command /delete <entities> [<world>]:
trigger:
if {_world} is set:
delete entities in ({_entities::*} where [world of input = {_world}])
else:
delete entities in {_entities::*}
Usages:
/delete @e[distance=..10]
Will delete entities within a distance of 10
/delete @e[distance=10..]
Will delete all entities 10 meters away and further
/delete @e[type=minecraft:sheep]
Will delete all sheep
/delete @e[nbt={NoAI:1b}]
Will delete all entities with AI turned off
Give an item to the player
brig command /i <item> [<amount:int>]:
permission: customcommands.items.give
trigger:
set {_amount} to 1 if {_amount} is not set
give {_amount} of {_item} to player
Usage:
/i minecraft:diamond_sword{Damage:500}
/i diamond 100
/i minecraft:oak_stairs 64
Set a specific slot of a player to an item
brig command /setitem:
arguments:
register players arg "players"
register int arg "slot" with min 0 and max 40
register itemstack arg "item"
trigger:
loop {_players::*}:
set slot {_slot} of loop-value to {_item}
brig command /home:
arguments:
register string arg "home" using (indexes of {homes::%uuid of player%::*})
trigger:
set {_h} to {homes::%uuid of player%::%{_home}%}
if {_h} is set:
send "&7[&bHOMES&7] &6Teleporting to home &f""&b%{_home}%&f"""
teleport player to {_h}
else:
send "&7[&bHOMES&7] &cInvalid home &f""&e%{_home}%&f"""
brig command /sethome <home:string>:
trigger:
set {homes::%uuid of player%::%{_home}%} to location of player
send "&7[&bHOMES&7] &6Successfully set home &f""&b%{_home}%&f"" &6to your location."
brig command /delhome:
arguments:
register string arg "home" using (indexes of {homes::%uuid of player%::*})
trigger:
set {_h} to {homes::%uuid of player%::%{_home}%}
if {_h} is set:
send "&7[&bHOMES&7] &6Deleted home &f""&b%{_home}%&f"""
delete {homes::%uuid of player%::%{_home}%}
else:
send "&7[&bHOMES&7] &cInvalid home &f""&e%{_home}%&f"""
brig command /letp <players> <location>:
trigger:
teleport {_players::*} to {_location}
Usage:
/letp ShaneBee ~ ~20 ~
/letp @r 1 100 1
Set the view distance of players (Requires a PaperMC server)
The distance is limited between 2 and 32
brig command /viewdistance:
aliases: view
arguments:
register int arg "distance" with min 2 and max 32
register optional players arg "players"
trigger:
if {_players::*} is not set:
set {_players::*} to player
set view distance of {_players::*} to {_distance}
Usage:
/view 5 @p
Set view distance of all players to 5
/view 10 ShaneBee
Set the view distance of a specific player to 10