Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Aegis Station #232

Open
wants to merge 27 commits into
base: master
Choose a base branch
from

Conversation

JasperStingtail
Copy link
Contributor

@JasperStingtail JasperStingtail commented Jan 20, 2024

Description

New map: Aegis station- GusStation- is real now. (Hopefully not another Ohio)

Tasks

  • Map is made

Media

Content Client_ZHgFuxYT40


Changelog

🆑

  • add: Added Aegis station/GusStation!

@github-actions github-actions bot added Changes: Map Changes any yml file in the Maps directories Status: Needs Review Someone please review this labels Jan 20, 2024
@DEATHB4DEFEAT
Copy link
Member

Isn't that the Arborum park almost 1:1?

@JasperStingtail
Copy link
Contributor Author

Its not park station without a park. And its not exactly 1:1, just kinda did whatever

@DEATHB4DEFEAT
Copy link
Member

Man I forgot about how awful the tests are on this repo..

@DEATHB4DEFEAT
Copy link
Member

DEATHB4DEFEAT commented Jan 21, 2024

Disclaimer: I am not a good mapper, @Pspritechologist needs to review this :)

Overall

The meteor shielding is bad

  • Way too much of it
  • Too close to the station walls in many areas, it'll explode the walls still, just less
  • Looks awful
  • Shouldn't all be so randomly destroyed

Maintenance is alright

  • Too many straights / Lack of open or not super boring areas
  • Too much catwalk

There's a lack of decals in various areas


Hallways

The UnderVend being in the middle of a hallway is weird, move this and the ClothesMate to a bathroom
Edit: There's an UnderVend already in the bathroom, what's that other one doing in the hall?

Content Client_Q4tPLJC9yv

The Park is lacking in detail
Needs decals on the path
Put some more flowers and make the existing flowers not snapped to the grid

Content Client_WQ3al0q1Ct

Why is there a Smile outside Engineering?

Content Client_mcSgb6Z1c5

No comment

Content Client_1f5rJAjbge

Why do these doors bolt each other?

Content Client_08yOWsUC34

Comment in image

Content Client_t8dNSK60eq

Needs mirrors

Content Client_MuEl4paeKh

Not your fault but I want to comment on how stupid bookshelves look now

Content Client_Itxe9lE34W

Shift the benches a tile south and move the front row west a tile or have them back to back

Content Client_FdmuX6xETy

Arrivals feels a bit empty
Why only one dock per side? I think the ferry has two per

Content Client_LO3BGNplN4

Maintenance is a hallway, right?
Disposals is pretty empty, make it looks more trashy and put some Janitor equipment around

Content Client_X4u7NFZn5L


Engineering

I don't really like the sAI not having a satellite but this is a pretty nice room
The servers all need color decals

Content Client_IauzsT4DCq

Unrelated to the review, I hate this sign sprite

Content Client_rlA0lMneS7

The AME being just right in the middle of everything is odd and should probably be more secure
Again, that massive sign sprite looks bad
2 starting fuel jar crates is too many
You have a parts crate, start the AME not constructed?
There should be a power monitoring console to see how much the AME is outputting, instead of staring at the SMES' to know if you're overpowering it a lot

Content Client_CnTFw1W400

I like the airlock hallway into Atmospherics

Content Client_spm5KIoVgx

This Solars lattice is way too fat
The panel extrusions are awkward
The meteor guards are too close, plentiful, and weirdly destroyed

Content Client_nqRCnvV1cb

I like Robotics

Content Client_zLRKPvup78

CE's office is also pretty nice, I like the space dragon figurine (and the potential reference to the dragon statue), didn't know that existed

Content Client_yYeuSd30Zk

This is an interesting layout
The board room should maybe use reinforced walls, it's not that valuable though..

Content Client_hDFgG2nzSS

Back to Atmospherics
These signs still look bad but their size makes sense for where they are

Content Client_5Mqs2HMWzV

This entire area is a lovely spaghetti of pipes
The meteor shielding that you can barely see are again too close and weirdly placed

Content Client_7DO1283WEB


Service

Cargo

What the hell

Content Client_2W3Do6mdFH

No shuttle :(

Content Client_UpwRp6tLAD

I entered through maintenance, so I saw this last
Very cool

Content Client_s3IR3XzdeK


The rooms don't feel themed enough
This is very cramped
Why are the supplies for Mime/Clown in an intermediate room if they have their own private rooms?

Content Client_CSp6pOUbzy

These spawners should be on the chairs

Content Client_Dvep7ItFui

That's a lot of extra supply, you've got a booze dispenser and a booze vendor
Why are there two Bartenders? Or the supplies for two

Content Client_PYDzzCJEms

Boxers and Martial Artists!
The arena should have only a single tile open if any
The arena could be merged into the bar area, have the musician stage right by a slightly larger Boxing arena with more seats, battle music!
Needs a normal or brute medkit on the table

Content Client_qSuvn5oM5I

...These crates really need to be not airtight or just don't use them at all

Content Client_lylhymldLA

Kitchen's pretty nice, I like there being hot and cold food carts

Content Client_915fMsMh2q

No comment

Content Client_5RVWxhRN22


Security

This should use door bolts

Content Client_a0OZBFjLeG

This hall is very blue

Content Client_KuYrQoBqpQ

Need Prisoner clothing lockers in the cells

Content Client_rbTMud1ERQ

This is an odd room

Content Client_FUGv7pQpXE

🍕

Content Client_pujRBCeknO

I like this perma, but it seems a bit odd how far it is from the Department and how there isn't a guideline going toward this and the courtroom

Content Client_ozMIsuWs8m


Medical

I entered through the backside unintentionally and wanted to find the entrance -- this Medical is huge

Very nice reception area, love the kids' area
How would benches look instead of chairs?
The kids' area should have some separator instead of a sudden carpeted area

Content Client_j8uX4xMCQm

I was expecting this to bolt

Content Client_KORQrLEAsW

No comment

Content Client_s6ygRVBw7s

Chemistry is pretty nice

Content Client_GQdv9WKH59

These three wall lockers are unreachable and weirdly positioned (not anchored to the grid?)

Content Client_O9Jzrjb8WU

Virology bolts :)
That extra door without an intermediate room is a bit odd

Content Client_j1AuM3e0ZY

Cloning's layout seems a bit odd, and should have some privacy for the cloned person
Why are the shirts across the room?

Content Client_ZDQ6UDahZd

Needs a full surgery kit
There should be privacy shutters, people may not want an audience or want to be the audience

Content Client_6GN615yVnD

Psychologist office needs privacy shutters

Content Client_Hy78XGHpIl

The Smile keeps following me just barely out of frame of any screenshots


Command

Why is the Vault so large and empty?

Content Client_l5jxUGYJEO

:)

Content Client_tLqBcBRAzN

:)

Content Client_KP2b6ikhB0

Command doesn't feel much like the "head" of the station
It looks pretty uninteresting and empty
The mess of meteor shielding outside looks bad

Content Client_P9JgSHBQoA


Epistemics

Lots of empty space here

Content Client_Fzv6wSpaTW

This area is way too cramped with how much empty space it has
The cycling room also doesn't bolt
No predefined space for expansion of glimmer devices

Content Client_QwDIsAYkYI

Replace the Atmospherics Control Chamber glass with normal plasmaglass
Replace the locker room's plasmaglass with normal or reinforced glass
The locker room has a lot of empty space
Why are there 2 golem shells in maintenance?

Content Client_3lttfT0Fez

The Chapel is pretty nice

Content Client_GpTQ0ZFjWk


Content Client_EBo7xXsqyL

Copy link
Member

@DEATHB4DEFEAT DEATHB4DEFEAT left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

I should've said my comment as a review.

@JasperStingtail
Copy link
Contributor Author

Overall

Meteor shield improved, actually a meteor shield now. Minor maintenance improvements.

Hallways

Fixed undervends.
Added park decor.
image
Smile slime moved to epi hallway.
Removed bolts in grav room.
Accessible toilet paper!
image
Mirrors (i dont like how they get forcefully orientated, but alright.)
image
Bench.
image
Added plants in arrivals.
image
Disposals has been rearranged.
image

Engineering

Most decals are covered by the camera router entities themselves and all other available ones look ugly, best left without them.

I dont really think the AME is in the middle of everything, but now is deconstructed and has a power monitoring console.
image

Solars meteor shielding is better. Meteors are highly destructive and if too many hit during one event its just automatic shuttle call.
image

Issue/question with robotics: engineering personnel dont have access to the Robotech Deluxe. Is this supposed to be epi?
Board room compromise: hallway has reinforced wall, but not the inside.
image

Service

Its small because its really a minor room/storage room really. Mime and clown have separate rooms for specialized bedrooms.

I think the station is sizeable enough to handle two bartenders.

On the arena having a musician area: the wall currently dividing them has important devices on it- APC, fire alarm, fire extinguisher- and re-working this may lead to even more odd placement of those items, so I added the smallest musician area possible.
image

Airtight crates fixed (removed).

Security

Those doors now bolt.

How about this?
image

Prisoners have wardrobes now.

Perma is far away so that security can have a bit more responsibility over their department rather than staying in a room all shift. Also, the possibility of prison guards as spawnable roles? Their level of access is equal to that of a sec officer (security) but they dont have perma (armory) access. Should perma be changed to security officer access?
Also, it has decals now.
image

Medical

That's how benches look. Also, decals on the kids carpet; good for a separator?
image

That extra door set has been removed.

Replaced the wall lockers with medicine ones (the wardrobe closets acted like standalone lockers, rather than wall lockers).

image
About this: this is to mainly separate the injured from the sick, not separating people/infections. The hallway to the south should be used almost exclusively by medical personnel, so if a doctor didn't take proper precautions after treating the sick, that's an IC issue.

Cloning has been somewhat fixed, but I have a small idea for reducing it oddness after the rebase.

Surgery kit added.

Phycologist has privacy shutters now.

Command

I dont really know, I'll get back the vault at some point.

Command figured out how to turn on dark mode.
image

Epistemics

I have a small idea, not sure if I like it yet, but I think thats the best option for epi lockeroom for now.

Anomaly room got even more cramped when I tried rearranging things.

Interchange bolts now.

Glass got replaced as described. The extra golems is maints are exactly that: spares.

Appendix :)

@DEATHB4DEFEAT
Copy link
Member

Issue/question with robotics: engineering personnel dont have access to the Robotech Deluxe. Is this supposed to be epi?

Robotics is supposed to be Science upstream, we need to fix whatever's locked since it wasn't before

@JasperStingtail
Copy link
Contributor Author

I had forgotten I did this actually.

image

@ThatFunkyGuy

This comment was marked as off-topic.

@JasperStingtail

This comment was marked as off-topic.

@DEATHB4DEFEAT

This comment was marked as off-topic.

@JasperStingtail
Copy link
Contributor Author

i love grids i love floating items when theyre not supposed to be

@JasperStingtail
Copy link
Contributor Author

Hooked up the telepad in cargo. Wizden moment

@ThatFunkyGuy

This comment was marked as off-topic.

@JasperStingtail

This comment was marked as off-topic.

@JasperStingtail
Copy link
Contributor Author

Emergency lights were weird, also fire alarm moment

@JasperStingtail
Copy link
Contributor Author

Wooo yeaa oh yea wooooo

@JasperStingtail
Copy link
Contributor Author

Also, the medical doctor's wall locker [LockerWallMedicalDoctorFilled] needs to be an actual wall locker than a regular locker.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Changes: Map Changes any yml file in the Maps directories Status: Needs Review Someone please review this
Projects
None yet
Development

Successfully merging this pull request may close these issues.

4 participants