Skip to content

Commit

Permalink
Added technical detail on "Input Node" (#268)
Browse files Browse the repository at this point in the history
Co-authored-by: Alex Moon <[email protected]>
  • Loading branch information
alex-moon and Alex Moon authored Feb 21, 2024
1 parent 1065342 commit 2ce6b9e
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion pages/Input-Node.md
Original file line number Diff line number Diff line change
Expand Up @@ -4,7 +4,7 @@ An Input Node is the component of a [cargo network](https://github.com/Slimefun/
Input nodes can be crafted in groups of two in an [Enhanced Crafting Table](https://github.com/Slimefun/Slimefun4/wiki/Enhanced-Crafting-Table).

## Usage
Input nodes move items from the container on which they are placed into the network, as long as there is an available matching output node in the network.
Input nodes move items from the container on which they are placed into the network, as long as there is an available matching output node in the network. Specifically, every SF tick, the input node attempts to move the first matching item in the container.

### Placement
A cargo input node must be placed (shift-right click) onto a container or [machine](https://github.com/Slimefun/Slimefun4/wiki/Electric-Machines), and aligned within 6 blocks of a [cargo manager](https://github.com/Slimefun/Slimefun4/wiki/Cargo-Manager) or a [connector](https://github.com/Slimefun/Slimefun4/wiki/Connector-Node) in range of one (no diagonals).
Expand Down

0 comments on commit 2ce6b9e

Please sign in to comment.