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Releases: SpaiR/StrongDMM

v2.5.2.alpha

08 May 10:01
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What's Changed

  • Fix hardcode in optional prefab in preferences by @KIBORG04 in #143

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ko-fi

Full Changelog: v2.5.1.alpha...v2.5.2.alpha

v2.5.1.alpha

03 May 09:43
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ko-fi

Full Changelog: v2.5.0.alpha...v2.5.1.alpha

v2.5.0.alpha

01 May 18:53
8bdbbcf
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What's Changed

Improvements and Fixes

  • Added a "Save All" action;
  • Added an icon scale slider for the environment panel; @igorsaux
  • Options in Quick Edit menu (nudge/dir) now can be edited with a mouse wheel;
  • Search feature now supports searching by types;
  • Actions to search by type or prefab ID were added to the tile context menu;
  • Minor GUI improvements to a search panel.

New Contributors

ko-fi

Full Changelog: v2.4.0.alpha...v2.5.0.alpha

v2.4.0.alpha

01 Apr 06:57
ccc4459
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Improvements and Fixes

  • While filtering child types in the environment tree, there will be a dash symbol when the node is visible;
  • Tile context menu now shows coords of the currently viewed tile.

ko-fi

Full Changelog: v2.3.0.alpha...v2.4.0.alpha

v2.3.0.alpha

26 Mar 17:42
70fec11
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Screenshots!

Tool to make maps screenshots is available. You can find it in the new settings menu for every map specifically.
To create a screenshot select a directory where you want to create it and press an appropriate button.
Resulted image will respect filtered types and multi-z rendering if enabled.

Replace Tool!

"Replace" tool has been added. When enabled, it wll replace the clicked hovered instance with the selected prefab.
Tool has a quick shortcut to toggle: hold R key.

Improvements and Fixes

  • Fixed self-update for Windows when StrongDMM executable was not on the C drive;
  • Unnecessary updates can now be ignored;
  • Added a preference to disable self-update check on startup. (Unrecommended)

ko-fi

Full Changelog: v2.2.0.alpha...v2.3.0.alpha

v2.2.0.alpha

18 Mar 22:16
feb43cd
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What's Changed

  • Added an option to change map size by @SpaiR in #129
  • Allow window interaction without focus by @SpaiR in #130
  • Preferences for Quick Edit menu appearance by @SpaiR in #131

Improvements and Fixes

  • Added an option to change map size. To do that open a new "Settings" menu, available under the cog button in the top-right corner of the opened map pane;
  • It's now possible to interact with the map window without first having to manually tab in. Specifically for: select instance -> change a var -> select another instance;
  • Added a preference to adjust the application framerate;
  • Added preferences to control Quick Edit menu appearance: it can be shown in the tile context menu or on the map pane;
  • Fixed attempting to pick/delete item pixel shifted off map does not work;
  • Minor GUI improvements.

ko-fi

Full Changelog: v2.1.0.alpha...v2.2.0.alpha

v2.1.0.alpha

10 Mar 23:02
b8f930b
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What's Changed

Support StrongDMM!

If you like StrongDMM and really want to show that to the author, now you can do that!
Appropriate links to the support page can be found in the editor and official GitHub page.
Feel free to make any sort of donation. Your support will motivate further StrongDMM development!

Improvements and Fixes

  • Added an option to create new maps. The button can be found in menu: File->New Map; @LetterN
  • Minor GUI improvements;
  • Fixed shortcuts helpers for a context menu; @Arthur-Holiday
  • Fixed crush for Linux while opening environment.

New Contributors

ko-fi

Full Changelog: v2.0.0.alpha...v2.1.0.alpha

v2.0.0.alpha

20 Feb 13:11
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What's Changed

Disclaimer!

This version is not a simple update, but a full rewrite from scratch. So, the "alpha" suffix means what it means.
Some features may be absent, some bugs may exist. Feel free to post founded issues on GitHub.

Major Improvements

New GUI!

A new user interface became more "classic". Panels are now docked and by default there are three parts of the screen.

  • Left: contains an environment tree;
  • Right: here you can find everything about objects, their variables and so on;
  • Central: a workspace area with all major windows (opened maps, preferences etc.).

One of the sweetest part of the new GUI is that all panels are movable! And their state persists between startups!
Basically, you can drag any window to any side of the screen and dock it wherever you want.
That is also applies for maps! You can open different map files and dock one to another.
Thus, you'll see and edit both of them at the same time. Try it with "Mirror Canvas Camera" feature to see the real magic.

New editing experience!

The biggest problem of the default DM editor is the way how variables are edited. To do that you need to open a modal dialog.
Which is pretty annoying when you need to change a lot of stuff. The previous StrongDMM version repeated that approach.
It had more features, yet the problem has not been solved.

Version 2 introduces a totally new approach: variables are always available! Without additional dialogs!
You can select a prefab or a specific instance and modify their state right away.
Because of that feature there is no need in a separate "preview" panel, which was a thing for a previous version.

New shortcuts and tools!

There are separate tools to pick and to delete instances. They are a replacement for the old selection/deletion style.
For example, instead of doing "Shift+LMB" (select hovered instance) you just hold "S" key. Same for instance deletion: hold "D" key.
The new approach is simple and straightforward! Hover tools icons to see their tooltips.

Other Improvements

  • Multi-Z rendering is a thing. If one map file contains multiple z-levels, you can see on the upper level what happens on the lower.
  • Auto-update is a part of the editor. This means, that sdmmlauncher is unneeded and deprecated.
  • Types filter has been integrated in the environment tree. To enable it use the "eye" button or "F" hotkey, when the tree is focused.
  • The editor won't do keys re-arrangement on save.
  • New search window with redesigned search results. You can use "Ctrl+F" to do a quick search.
  • Quick Edit window for nudges and dirs. In the bottom-right corner of the canvas you can find a panel, to modify those vars faster.

And there more to come...

StrongDMM Example

ko-fi

Full Changelog: v1.9.1...v2.0.0.alpha

v1.9.1

14 Jul 06:14
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v1.9.1

v1.9.0

06 Oct 12:31
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v1.9.0