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This repository contains my SMAPI mods for Stardew Valley. See the individual mods for documentation and release notes:

Compiling the mods

Installing stable releases from Nexus Mods is recommended for most users. If you really want to compile the mod yourself, read on.

These mods use the crossplatform build config so they can be built on Linux, Mac, and Windows without changes. See the build config documentation for troubleshooting.

Compiling a mod for testing

To compile a mod and add it to your game's Mods directory:

  1. Rebuild the project in Visual Studio or MonoDevelop.
    This will compile the code and package it into the mod directory.
  2. Launch the project with debugging.
    This will start the game through SMAPI and attach the Visual Studio debugger.

Compiling a mod for release

To package a mod for release:

  1. Delete the mod's directory in Mods.
    (This ensures the package is clean and has default configuration.)

  2. Recompile the mod per the previous section.

  3. Launch the game through SMAPI to generate the default config.json (if any).

  4. Create a zip file of the mod's folder in the Mods folder. The zip name should include the mod name and version. For example:

    CJBCheatsMenu-1.0.zip
       CJBCheatsMenu/
          CJBCheatsMenu.dll
          CJBCheatsMenu.pdb
          manifest.json
    

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