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CJB.cs
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CJB.cs
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using StardewValley;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using StardewModdingAPI;
using Microsoft.Xna.Framework;
using StardewValley.Menus;
using Microsoft.Xna.Framework.Graphics;
namespace CJBItemSpawner {
public class CJB {
private static string GetSaveLocation() {
FileInfo f = new FileInfo(Path.Combine(Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "StardewValley"), "Saves"));
return f.FullName;
}
public static void drawTextBox(int x, int y, SpriteFont font, string message, bool begin = false, int align = 0, float colorIntensity = 1F) {
SpriteBatch b = Game1.spriteBatch;
if(!begin)
b.Begin();
Vector2 bounds = font.MeasureString(message);
int width = (int)bounds.X + Game1.tileSize / 2;
int height = (int)font.MeasureString(message).Y + Game1.tileSize / 3;// SpriteText.getHeightOfString(message, width);
if (align == 0) {
IClickableMenu.drawTextureBox(b, Game1.menuTexture, new Rectangle(0, 256, 60, 60), x, y, width, height + Game1.tileSize / 16, Color.White * colorIntensity, 1f, true);
Utility.drawTextWithShadow(b, message, font, new Vector2((float)(x + Game1.tileSize / 4), (float)(y + Game1.tileSize / 4)), Game1.textColor);
}
if (align == 2) {
IClickableMenu.drawTextureBox(b, Game1.menuTexture, new Rectangle(0, 256, 60, 60), x - width, y, width, height + Game1.tileSize / 16, Color.White * colorIntensity, 1f, true);
Utility.drawTextWithShadow(b, message, font, new Vector2((float)(x + Game1.tileSize / 4 - width), (float)(y + Game1.tileSize / 4)), Game1.textColor);
}
if (!begin)
b.End();
}
}
}