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ItemInventoryMenu.cs
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ItemInventoryMenu.cs
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// Decompiled with JetBrains decompiler
// Type: StardewValley.Menus.InventoryMenu
// Assembly: Stardew Valley, Version=1.0.5912.41135, Culture=neutral, PublicKeyToken=null
// MVID: B585F4A7-F5D4-496B-8930-4705FA185302
// Assembly location: K:\SteamLibrary\steamapps\common\Stardew Valley\Stardew Valley.exe
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using StardewModdingAPI;
using StardewValley;
using StardewValley.Menus;
using System;
using System.Collections.Generic;
using System.Linq;
namespace CJBItemSpawner {
public class ItemInventoryMenu : IClickableMenu {
public string hoverText = "";
public string hoverTitle = "";
public string descriptionTitle = "";
public string descriptionText = "";
public List<ClickableComponent> inventory = new List<ClickableComponent>();
public List<Item> actualInventory;
public InventoryMenu.highlightThisItem highlightMethod;
public ItemGrabMenu.behaviorOnItemSelect onAddItem;
private bool playerInventory;
private bool drawSlots;
public bool showGrayedOutSlots;
public int capacity;
public int rows;
public int horizontalGap;
public int verticalGap;
public static int scrollIndex = 0;
public ItemInventoryMenu(int xPosition, int yPosition, bool playerInventory, List<Item> actualInventory = null, InventoryMenu.highlightThisItem highlightMethod = null, int capacity = -1, int rows = 3, int horizontalGap = 0, int verticalGap = 0, bool drawSlots = true)
: base(xPosition, yPosition, Game1.tileSize * ((capacity == -1 ? 36 : capacity) / rows), Game1.tileSize * rows + Game1.tileSize / 4, false) {
this.drawSlots = drawSlots;
this.horizontalGap = horizontalGap;
this.verticalGap = verticalGap;
this.rows = rows;
this.capacity = capacity == -1 ? 36 : capacity;
this.playerInventory = playerInventory;
this.actualInventory = actualInventory;
if (actualInventory == null)
this.actualInventory = Game1.player.items;
for (int index = 0; index < Game1.player.maxItems; ++index) {
if (Game1.player.items.Count() <= index)
Game1.player.items.Add((Item)null);
}
this.playerInventory = this.actualInventory == Game1.player.items;
for (int index = 0; index < this.actualInventory.Count() && index < this.capacity; index++) {
this.inventory.Add(new ClickableComponent(new Rectangle(xPosition + index % (this.capacity / rows) * Game1.tileSize + horizontalGap * (index % (this.capacity / rows)), this.yPositionOnScreen + index / (this.capacity / rows) * (Game1.tileSize + verticalGap) + (index / (this.capacity / rows) - 1) * Game1.pixelZoom, Game1.tileSize, Game1.tileSize), string.Concat((object)index)));
}
this.highlightMethod = highlightMethod;
if (highlightMethod != null)
return;
this.highlightMethod = new InventoryMenu.highlightThisItem(InventoryMenu.highlightAllItems);
}
public static bool highlightAllItems(Item i) {
return true;
}
public void movePosition(int x, int y) {
this.xPositionOnScreen += x;
this.yPositionOnScreen += y;
foreach (ClickableComponent clickableComponent in this.inventory) {
clickableComponent.bounds.X += x;
clickableComponent.bounds.Y += y;
}
}
/*public Item tryToAddItem(Item toPlace, string sound = "coin") {
if (toPlace == null)
return (Item)null;
int stack = toPlace.Stack;
foreach (ClickableComponent clickableComponent in this.inventory) {
int index = Convert.ToInt32(clickableComponent.name);
if (index < this.actualInventory.Count && this.actualInventory[index] != null && (this.highlightMethod(this.actualInventory[index]) && this.actualInventory[index].canStackWith(toPlace))) {
toPlace.Stack = this.actualInventory[index].addToStack(toPlace.Stack);
if (toPlace.Stack <= 0) {
try {
Game1.playSound(sound);
if (this.onAddItem != null)
this.onAddItem(toPlace, this.playerInventory ? Game1.player : (Farmer)null);
} catch (Exception ex) {
}
return (Item)null;
}
}
}
foreach (ClickableComponent clickableComponent in this.inventory) {
int position = Convert.ToInt32(clickableComponent.name);
if (position < this.actualInventory.Count && (this.actualInventory[position] == null || this.highlightMethod(this.actualInventory[position]))) {
if (this.actualInventory[position] == null) {
try {
Game1.playSound(sound);
} catch (Exception ex) {
}
return Utility.addItemToInventory(toPlace, position, this.actualInventory, this.onAddItem);
}
}
}
if (toPlace.Stack < stack)
Game1.playSound(sound);
return toPlace;
}*/
public int getInventoryPositionOfClick(int x, int y) {
for (int index = 0; index < Enumerable.Count<ClickableComponent>((IEnumerable<ClickableComponent>)this.inventory); ++index) {
if (this.inventory[index] != null && this.inventory[index].bounds.Contains(x, y))
return Convert.ToInt32(this.inventory[index].name);
}
return -1;
}
public Item leftClick(int x, int y, Item toPlace, bool playSound = true) {
foreach (ClickableComponent clickableComponent in this.inventory) {
if (clickableComponent.containsPoint(x, y)) {
int index = Convert.ToInt32(clickableComponent.name);
if (!this.playerInventory)
index = capacity / rows * scrollIndex + index;
if (index < this.actualInventory.Count && (this.actualInventory[index] == null || this.highlightMethod(this.actualInventory[index]) || this.actualInventory[index].canStackWith(toPlace))) {
if (this.actualInventory[index] != null) {
if (toPlace != null) {
if (playSound)
Game1.playSound("stoneStep");
return addItemToInventory(toPlace, index, this.actualInventory, this.onAddItem);
}
if (playSound)
Game1.playSound("dwop");
return removeItemFromInventory(index, this.actualInventory);
}
if (toPlace != null) {
if (playSound)
Game1.playSound("stoneStep");
return addItemToInventory(toPlace, index, this.actualInventory, this.onAddItem);
}
}
}
}
return toPlace;
}
public Vector2 snapToClickableComponent(int x, int y) {
foreach (ClickableComponent clickableComponent in this.inventory) {
if (clickableComponent.containsPoint(x, y))
return new Vector2((float)clickableComponent.bounds.X, (float)clickableComponent.bounds.Y);
}
return new Vector2((float)x, (float)y);
}
public Item getItemAt(int x, int y) {
foreach (ClickableComponent c in this.inventory) {
if (c.containsPoint(x, y))
return this.getItemFromClickableComponent(c);
}
return (Item)null;
}
public Item getItemFromClickableComponent(ClickableComponent c) {
if (c != null) {
int index = Convert.ToInt32(c.name);
if (index < this.actualInventory.Count)
return this.actualInventory[index];
}
return (Item)null;
}
public Item rightClick(int x, int y, Item toAddTo, bool playSound = true) {
foreach (ClickableComponent clickableComponent in this.inventory) {
int index = Convert.ToInt32(clickableComponent.name);
if (!this.playerInventory)
index = capacity / rows * scrollIndex + index;
if (clickableComponent.containsPoint(x, y) && index < this.actualInventory.Count && this.actualInventory[index] != null) {
if (this.actualInventory[index] is Tool && (toAddTo == null || toAddTo is StardewValley.Object) && (this.actualInventory[index] as Tool).canThisBeAttached((StardewValley.Object)toAddTo))
return (Item)(this.actualInventory[index] as Tool).attach(toAddTo == null ? (StardewValley.Object)null : (StardewValley.Object)toAddTo);
if (toAddTo == null) {
if (this.actualInventory[index].maximumStackSize() != -1) {
if (index == Game1.player.CurrentToolIndex && this.actualInventory[index] != null && this.actualInventory[index].Stack == 1)
this.actualInventory[index].actionWhenStopBeingHeld(Game1.player);
Item one = this.actualInventory[index].getOne();
if (this.actualInventory[index].Stack > 1) {
if (Game1.isOneOfTheseKeysDown(Game1.oldKBState, new InputButton[1]
{
new InputButton(Keys.LeftShift)
})) {
one.Stack = (int)Math.Ceiling((double)this.actualInventory[index].Stack / 2.0);
if(this.playerInventory)
this.actualInventory[index].Stack = this.actualInventory[index].Stack / 2;
goto label_15;
}
}
if (this.playerInventory) {
if (this.actualInventory[index].Stack == 1)
this.actualInventory[index] = (Item)null;
else
--this.actualInventory[index].Stack;
}
label_15:
if (this.playerInventory && this.actualInventory[index] != null && this.actualInventory[index].Stack <= 0)
this.actualInventory[index] = (Item)null;
if (playSound)
Game1.playSound("dwop");
return one;
}
} else if (this.actualInventory[index].canStackWith(toAddTo) && toAddTo.Stack < toAddTo.maximumStackSize()) {
if (Game1.isOneOfTheseKeysDown(Game1.oldKBState, new InputButton[1]
{
new InputButton(Keys.LeftShift)
})) {
toAddTo.Stack += (int)Math.Ceiling((double)this.actualInventory[index].Stack / 2.0);
this.actualInventory[index].Stack = this.actualInventory[index].Stack / 2;
} else {
++toAddTo.Stack;
--this.actualInventory[index].Stack;
}
if (playSound)
Game1.playSound("dwop");
if (this.actualInventory[index].Stack <= 0) {
if (index == Game1.player.CurrentToolIndex)
this.actualInventory[index].actionWhenStopBeingHeld(Game1.player);
this.actualInventory[index] = (Item)null;
}
return toAddTo;
}
}
}
return toAddTo;
}
public Item hover(int x, int y, Item heldItem) {
this.descriptionText = "";
this.descriptionTitle = "";
this.hoverText = "";
this.hoverTitle = "";
Item obj = (Item)null;
foreach (ClickableComponent clickableComponent in this.inventory) {
int index = Convert.ToInt32(clickableComponent.name);
if (!this.playerInventory)
index = capacity / rows * scrollIndex + index;
clickableComponent.scale = Math.Max(1f, clickableComponent.scale - 0.025f);
if (clickableComponent.containsPoint(x, y) && index < this.actualInventory.Count && this.actualInventory[index] != null) {
return obj = this.actualInventory[index];
}
}
return obj;
}
public override void setUpForGamePadMode() {
base.setUpForGamePadMode();
if (this.inventory == null || Enumerable.Count<ClickableComponent>((IEnumerable<ClickableComponent>)this.inventory) <= 0)
return;
Game1.setMousePosition(this.inventory[0].bounds.Right - this.inventory[0].bounds.Width / 8, this.inventory[0].bounds.Bottom - this.inventory[0].bounds.Height / 8);
}
public override int moveCursorInDirection(int direction) {
Rectangle rectangle = new Rectangle(this.inventory[0].bounds.X, this.inventory[0].bounds.Y, Enumerable.Last<ClickableComponent>((IEnumerable<ClickableComponent>)this.inventory).bounds.X + Enumerable.Last<ClickableComponent>((IEnumerable<ClickableComponent>)this.inventory).bounds.Width - this.inventory[0].bounds.X, Enumerable.Last<ClickableComponent>((IEnumerable<ClickableComponent>)this.inventory).bounds.Y + Enumerable.Last<ClickableComponent>((IEnumerable<ClickableComponent>)this.inventory).bounds.Height - this.inventory[0].bounds.Y);
if (!rectangle.Contains(Game1.getMousePosition()))
Game1.setMousePosition(this.inventory[0].bounds.Right - this.inventory[0].bounds.Width / 8, this.inventory[0].bounds.Bottom - this.inventory[0].bounds.Height / 8);
Point mousePosition = Game1.getMousePosition();
switch (direction) {
case 0:
Game1.setMousePosition(mousePosition.X, mousePosition.Y - Game1.tileSize - this.verticalGap);
break;
case 1:
Game1.setMousePosition(mousePosition.X + Game1.tileSize + this.horizontalGap, mousePosition.Y);
break;
case 2:
Game1.setMousePosition(mousePosition.X, mousePosition.Y + Game1.tileSize + this.verticalGap);
break;
case 3:
Game1.setMousePosition(mousePosition.X - Game1.tileSize - this.horizontalGap, mousePosition.Y);
break;
}
if (rectangle.Contains(Game1.getMousePosition()))
return -1;
Game1.setMousePosition(mousePosition);
return direction;
}
public override void receiveScrollWheelAction(int direction) {
if (GameMenu.forcePreventClose)
return;
base.receiveScrollWheelAction(direction);
if (direction > 0) scrollIndex--;
if (direction < 0) scrollIndex++;
if (scrollIndex < 0) scrollIndex = 0;
if (scrollIndex > (this.actualInventory.Count() / (capacity / rows)))
scrollIndex = (this.actualInventory.Count() / (capacity / rows));
}
public override void draw(SpriteBatch b) {
for (int index = 0; index < this.capacity; ++index) {
int indexOffset = index;
if (!this.playerInventory)
indexOffset = capacity / rows * scrollIndex + index;
Vector2 vector2 = new Vector2((float)(this.xPositionOnScreen + index % (this.capacity / this.rows) * Game1.tileSize + this.horizontalGap * (index % (this.capacity / this.rows))), (float)(this.yPositionOnScreen + index / (this.capacity / this.rows) * (Game1.tileSize + this.verticalGap) + (index / (this.capacity / this.rows) - 1) * Game1.pixelZoom));
b.Draw(Game1.menuTexture, vector2, new Rectangle?(Game1.getSourceRectForStandardTileSheet(Game1.menuTexture, 10, -1, -1)), Color.White, 0.0f, Vector2.Zero, 1f, SpriteEffects.None, 0.5f);
if (this.actualInventory.Count() > indexOffset && this.actualInventory[indexOffset] != null)
this.actualInventory[indexOffset].drawInMenu(b, vector2, this.inventory.Count() > index ? this.inventory[index].scale : 1f, !this.highlightMethod(this.actualInventory[indexOffset]) ? 0.2f : 1f, 0.865f);
}
}
public override void gameWindowSizeChanged(Rectangle oldBounds, Rectangle newBounds) {
base.gameWindowSizeChanged(oldBounds, newBounds);
}
public override void receiveLeftClick(int x, int y, bool playSound = true) {
}
public override void receiveRightClick(int x, int y, bool playSound = true) {
}
public override void performHoverAction(int x, int y) {
}
public delegate bool highlightThisItem(Item i);
public static Item removeItemFromInventory(int whichItemIndex, List<Item> items) {
if (whichItemIndex >= 0 && whichItemIndex < items.Count<Item>() && items[whichItemIndex] != null) {
Item item = items[whichItemIndex].getOne();
item.Stack = items[whichItemIndex].Stack;
if (whichItemIndex == Game1.player.CurrentToolIndex && items.Equals(Game1.player.items) && item != null) {
item.actionWhenStopBeingHeld(Game1.player);
}
if (items.Equals(Game1.player.items))
items[whichItemIndex] = null;
return item;
}
return null;
}
public static Item addItemToInventory(Item item, int position, List<Item> items, ItemGrabMenu.behaviorOnItemSelect onAddFunction = null) {
if (items.Equals(Game1.player.items) && item is StardewValley.Object && (item as StardewValley.Object).specialItem) {
if ((item as StardewValley.Object).bigCraftable) {
Game1.player.specialBigCraftables.Add((item as StardewValley.Object).isRecipe ? (-(item as StardewValley.Object).parentSheetIndex) : (item as StardewValley.Object).parentSheetIndex);
} else {
Game1.player.specialItems.Add((item as StardewValley.Object).isRecipe ? (-(item as StardewValley.Object).parentSheetIndex) : (item as StardewValley.Object).parentSheetIndex);
}
}
if (position < 0 || position >= items.Count<Item>()) {
return item;
}
if (items[position] == null) {
items[position] = item;
if (onAddFunction != null) {
onAddFunction(item, null);
}
return null;
}
if (items[position].maximumStackSize() == -1 || !items[position].Name.Equals(item.Name) || (item is StardewValley.Object && items[position] is StardewValley.Object && ((item as StardewValley.Object).quality != (items[position] as StardewValley.Object).quality || (item as StardewValley.Object).parentSheetIndex != (items[position] as StardewValley.Object).parentSheetIndex)) || !item.canStackWith(items[position])) {
Item item2 = items[position];
if (position == Game1.player.CurrentToolIndex && items.Equals(Game1.player.items) && item2 != null) {
item2.actionWhenStopBeingHeld(Game1.player);
item.actionWhenBeingHeld(Game1.player);
}
items[position] = item;
if (onAddFunction != null) {
onAddFunction(item, null);
}
return item2;
}
int num = items[position].addToStack(item.getStack());
if (num <= 0) {
return null;
}
item.Stack = num;
if (onAddFunction != null) {
onAddFunction(item, null);
}
return item;
}
}
}