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-= Enriches FlyleafLib with Logging =- * Adds Log Support for both FlyleafLib and FFmpeg (with separate log levels for each) * Organizes the previously Master and renaming it to Engine * Allows runtime/dynamic changes to log configuration * Collects all the Global configuration to one place and allows Load/Save * Controls.WPF: Renames Buffering Tab to Player and adds the new Logging settings * Controls.WPF: Adds Read Timeout to Player Settings * AudioOnly: Prevents the initialization of VideoDecoder and Renderer * Adds a read timeout even on the demuxer (Player.VideoDemuxer.TimedOut) [Breaking/Important Changes] * New way to initialize FlyleafLib with Engine.Start * Master has been renamed to Engine * Master.RegisterFFmpeg and Master.RegisterPlugins have been removed * Master.GPUAdapters transferred to Engine.Video.GPUAdapters * Master.AudioMaster.Devices transferred to Engine.Audio.Devices * Master configuration properties transferred to Engine.Config [Start Engine Example] Engine.Start(new EngineConfig() { UIRefresh = true, // Required for Activity, BufferedDuration and Stats in combination with Config.Player.Stats = true UIRefreshInterval = 250, // How often to update the UI UICurTimePerSecond = false, // Whether to update CurTime only when it's second changed or by UIRefreshInterval HighPerformaceTimers= false, // Forces TimeBeginPeriod(1) always active //LogOutput = ":debug", //LogOutput = ":console", LogOutput = "C:\\logs\\file.log", LogLevel = LogLevel.Debug, FFmpegLogLevel = FFmpegLogLevel.Warning, PluginsPath = "C:\\SomePath\\Plugins", FFmpegPath = "C:\\SomePath\\FFmpeg", }); * FFmpegPath and PluginsPath support both relative and absolute paths and can specify the ":" prefix for any folder below the current [Solution Notes] * FFmpeg libraries for x86 platforms have been removed from the solution * FFmpeg libraries have been transferred to FFmpeg/ folder * All the global classes have been transferred to Engine/
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