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Flyleaf v3.5 (AIO x64 .NET6)

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@SuRGeoNix SuRGeoNix released this 26 May 16:38
· 445 commits to master since this release

Compiled Libraries, Plugins & Samples

Flyleaf Player | Note: Pop-up on first run is to add itself to windows firewall for proper yt-dlp and bitswarm playback
Flyleaf Downloader
Flyleaf Extractor

Flyleaf Plugins | Note: yt-dlp is detected as a virus
FFmpeg Libraries | Note: 4.4.1.2 patched for HLS issue

[Enchantments]

  • Playlists: Adds playlists support (for M3U, PLS, YoutubeDL, Torrent)
  • Sessions: Allows to open a previously opened session with the same configuration
  • Subtitles: Improves suggestions and adds SearchLocal/SearchLocalOnInputType/SearchOnline/SearchOnlineOnInputType configuration
  • Renderer: Improves compatibility with proper fallback to WARP device and improves the way you specify a GPU adapter
  • ModelView: Includes playlist items and streams (embedded and external) in library's model view
  • OpenAsync: Improves threading implementation, locking and interrupts

[Issues]

  • Fixes a critical issue with timestamps (mainly for some avi files while using show frame prev/next)
  • Fixes an NPE on Renderer's SetViewport
  • Fixes an NPE on Audio.Mute

[Control.WPF Enchantments]

  • Playlists: Adds playlists support (on pop-up menu)
  • Settings: Adds Search Local / Search Online
  • External Streams: Will be all now be under External sub-menu
  • UI Config: Extends UI Config with the subtitles options

[Control.WPF Issues]

  • Fixes an issue that it wouldn't go idle when the mouse was above the sliders

[Important / Breaking Changes]

  • Player.Title can now be accessed from Player.Playlist.Selected.Title
  • Player.PlaybackCompleted renamed to Player.PlaybackStopped
  • Player.[AVS].Inputs and Player.[AVS].ExternalStreams can be accessed from Playlist.Items and Playlist.Items[N].External[AVS]Streams
  • LogOutput for files now will not append by default check Engine.Config.LogAppend
  • Config.Video.GPUAdapterLUID renamed to Config.Video.GPUAdapter (LUID can change on system reboot, now you can use a string to match)
  • Player can start playing now before the control's assignment or its handle creation
  • Changes the way that Player's Open Completed events will fire (only what user requested to open). If you still need to catch all the events subscribe on the Decoder Context's events (Player.decoder)