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Release SuperTux 0.3.5
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tobbi committed Apr 11, 2015
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2 changes: 1 addition & 1 deletion CMakeLists.txt
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Expand Up @@ -38,7 +38,7 @@ PROJECT(SUPERTUX)

## Version, for display in title bar.
## Will add 'commit <hash>' to the end if git is available and this is a git repository.
SET(SUPERTUX_VERSION "0.3.4-GIT")
SET(SUPERTUX_VERSION "0.3.5")

### CMake configuration

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22 changes: 17 additions & 5 deletions WHATSNEW.txt
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@@ -1,7 +1,21 @@
Supertux Release 0.3.5 (TBA)
Supertux Release 0.3.5 (2015-04-11)
--------------------------------

Tracking major changes in-situ:

In celebration of SuperTux’s 15 year anniversary, we are releasing SuperTux 0.3.5.

This release includes the switch to SDL2 for graphics rendering, a few performance
improvements, tons of bugfixes, new tiles and badguys amongst other things.

NOTE: Due to the planned shutdown of Google Code, the SuperTux source code has moved to
GitHub. You can find all the repositories here: https://github.com/SuperTux/supertux

A changelog for this release is available at
http://supertux.lethargik.org/wiki/Changelog_0.3.5

Major changes in this release:

move to SDL2 for graphics rendering
glow effects
new badguys: iceflame, ghostflame, livefire, goldbomb, smartblock
new bonuses: coinrain, coinexplode
Expand All @@ -10,12 +24,10 @@ icy island levels tweaked
new sounds
massive improvements to localization
efficiency tweaks
move to SDL2
menus reworked
addon manager improved
new tilemap- halloween
new tilemap: halloween
new powerups: air- and earth-flower

support for horizontal gradients in levels (add
(direction "vertical|horizontal") to your level)

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