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Various crusher fixes #3047
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Various crusher fixes #3047
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Original file line number | Diff line number | Diff line change |
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@@ -185,6 +185,7 @@ Player::Player(PlayerStatus& player_status, const std::string& name_, int player | |
m_jump_early_apex(false), | ||
m_on_ice(false), | ||
m_ice_this_frame(false), | ||
m_ignore_sideways_crush(false), | ||
//m_santahatsprite(SpriteManager::current()->create("images/creatures/tux/santahat.sprite")), | ||
m_multiplayer_arrow(SpriteManager::current()->create("images/engine/hud/arrowdown.png")), | ||
m_tag_timer(), | ||
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@@ -2324,8 +2325,13 @@ Player::collision_solid(const CollisionHit& hit) | |
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// crushed? | ||
if (hit.crush) { | ||
if (hit.left || hit.right) { | ||
kill(true); | ||
if ((hit.left || hit.right)) { | ||
if (m_ignore_sideways_crush) { | ||
m_ignore_sideways_crush = false; | ||
} | ||
else { | ||
kill(true); | ||
} | ||
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There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. If tux isn't killed immediately when crushed vertically, then why can't it also happen here? This way you remove the ignore_sidways_crush thing. But I might be missing something
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There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Couldn't we make it so that despite of the side where Tux was hit from, If we do that, |
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} else if (hit.top || hit.bottom) { | ||
kill(false); | ||
} | ||
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This comment doesn't reflect the changes (sideways collision also now hurts the player).