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SuperTux 0.5.0-rc.2

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@maxteufel maxteufel released this 10 Aug 18:01
· 5979 commits to master since this release

The SuperTux team is excited to announce the availability of the second release candidate for the upcoming stable release 0.5.0 after less than a year of development. The most prominent change for this release is a new in-game level editor which allows you to create levels and worldmaps on-the-fly from within SuperTux itself.

For more information on the changes in the upcoming 0.5.0 release, please see the NEWS or the 0.5.0-rc.1 announcement.

Changes from 0.5.0-rc.1 (2016-08-05):

  • Fixed build system in order to correctly support SemVer pre-release tags
  • Fixed miniswig compilation
  • Editor: correctly join paths (using FileSystem::join())
  • Editor: LevelDot: add a NULL check to prevent a crash when editing worldmaps
  • Editor: correctly save BadGuy and Dispenser direction
  • Editor: reorder layer objects when their object menu is closed
  • Editor: allow setting z-pos of decals
  • Editor: display a notile when the tile ID is invalid
  • Editor: make it possible to switch tilesets

Packages and source tarballs are being uploaded as they are built. This might take some time. A link to Linux packages for specific distributions will appear later too.

If you'd like to help with SuperTux development, you can find more resources in our wiki at https://github.com/SuperTux/supertux/wiki. Please get in touch with us. The fastest way is usually IRC, but please wait if you don't get an answer immediately. We urgently need more graphic designers and developers for future releases, help in these areas would be really appreciated.