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Releases: SuperTux/supertux

SuperTux 0.6.0

23 Dec 17:48
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The SuperTux team is excited to announce the availability of the stable release 0.6.0 after almost two years of development.

Changes:

  • Complete redesign of the icy world and forest world (Thank you, RustyBox and Serano)
  • Complete revamp of our rendering engine, the game should be much faster than it was previously
  • We now support OpenGL 3.3 Core as well as OpenGL ES 2.0, thus allowing SuperTux to be run on the Raspberry Pi, and potentially WebGL.
  • A few graphics have been updated, and effects have been added
    • The save bell was reworked (Thanks to Raghavendra "raghukamath" Kamath!)
    • Improved big Tux graphics and animations (Thanks to Alzter)
    • Various effects and shaders (Thanks to Grumbel)
  • Support for right-to-left languages through vector fonts. This will also fix a few non-ASCII characters, which often caused problems before in translations
  • A lot of other under-the-hood changes and bugfixes
  • Official Linux binaries

Note: If you've previously used torches in your levels and their positioning is off, please re-position them. We had to re-align their bounding boxes in order to fix bugs with their flame.

SuperTux 0.6.0-rc.1

16 Dec 18:09
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SuperTux 0.6.0-rc.1 Pre-release
Pre-release
v0.6.0-rc.1

Release SuperTux v0.6.0-rc.1 (release candidate, unstable)

SuperTux 0.6.0-beta.2

10 Dec 17:32
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SuperTux 0.6.0-beta.2 Pre-release
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v0.6.0-beta.2

Release SuperTux v0.6.0-beta.2 (beta, unstable)

SuperTux 0.6.0-beta.1

02 Dec 14:25
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SuperTux 0.6.0-beta.1 Pre-release
Pre-release
v0.6.0-beta.1

Release SuperTux v0.6.0-beta.1 (beta, unstable)

SuperTux 0.6.0-alpha.3

17 Nov 00:30
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v0.6.0-alpha.3

Release SuperTux v0.6.0-alpha.3 (alpha, unstable)

SuperTux 0.6.0-alpha.2

16 Nov 23:34
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v0.6.0-alpha.2

Release SuperTux v0.6.0-alpha.2 (alpha, unstable)

SuperTux 0.6.0-alpha.1

16 Nov 00:00
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Pre-release

The SuperTux team is excited to announce the availability of the first alpha for the upcoming stable release 0.6.0 after almost two years of development.

Changes:

  • Complete revamp of our rendering engine, the game should be much faster than it was previously
  • We now support OpenGL 3.3 Core as well as OpenGL ES 2.0, thus allowing SuperTux to be run on the Raspberry Pi, and potentially WebGL.
  • A few graphics have been updated, and effects have been added
    • The save bell was reworked (Thanks to Raghavendra "raghukamath" Kamath!)
    • Improved big Tux graphics adn animations (Thanks to Alzter)
    • Various effects and shaders (Thanks to Grumbel)
  • Support for right-to-left languages through vector fonts. This will also fix a few non-ASCII characters, which often caused problems before in translations
  • Forest worldmap redesigned with new levels and other redesigned levels (Thank you, RustyBox and Serano)
  • A lot of other under-the-hood changes and bugfixes
  • Official Linux binaries

Note: If you've previously used torches in your levels and their positioning is off, please re-position them. We had to re-align their bounding boxes in order to fix bugs with their flame.

SuperTux 0.5.1

05 Nov 13:59
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This is a bugfix release fixing some smaller problems that were reported after
the release of 0.5.0. It mostly features changes to the behavior of the level
editor, and adds some options that were missing but should have been included in
the stable release 0.5.0.

If you'd like to help with SuperTux development, you can find more resources in our wiki at https://github.com/SuperTux/supertux/wiki. Please get in touch with us. The fastest way is usually IRC, but please wait if you don't get an answer immediately. We urgently need more graphic designers and developers for future releases, help in these areas would be really appreciated.

Changes:

  • Editor: Tilemap: Add an option to change the draw target
  • Editor: Add an option to snap objects to the grid (this will make it easier to
    add objects to a nice location in levels)
  • Editor: Camera: Remove autoscroll option, as it is deprecated and should not
    be used anymore
  • Editor: Fix an issue where some areas in the editor would be excessively large
    relative to the window/screen size

Binary builds for Windows, and macOS, as well as source tarballs are available below. Linux binaries are available via OBS.

SuperTux 0.5.0

25 Sep 11:44
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The SuperTux team is excited to announce the availability of the stable release 0.5.0 after less than a year of development. The most prominent change for this release is a new in-game level editor which allows you to create levels and worldmaps on-the-fly from within SuperTux itself. We would like to apologize for publishing the 0.4.0 release with a large number of issues.

In order to improve the Forest Island in the future, please help by filling out the poll at https://docs.google.com/forms/d/e/1FAIpQLSe8_nxdagVCHV2s7SX517aDTkEQLVXCA6KaufbPHBxyFtuH_Q/viewform.

If you'd like to help with SuperTux development, you can find more resources in our wiki at https://github.com/SuperTux/supertux/wiki. Please get in touch with us. The fastest way is usually IRC, but please wait if you don't get an answer immediately. We urgently need more graphic designers and developers for future releases, help in these areas would be really appreciated.

Binary builds for Windows, and macOS, as well as source tarballs are available below. Linux binaries are available via OBS.

Changes:

  • In-game level editor
  • Improved levels in Antarctica and Forest Island
  • Language packs are fixed
  • Engine performance improvements
  • Extended the scripting API: gradients are now scriptable
  • Added a few more tiles and music
  • New console commands and command line options (related to the editor)
  • Various other bugfixes of issues reported since the v0.4.0 release
  • And more (minor) improvements and changes

A big thanks to Hume2 and Tobbi, who worked very hard on the new in-game level editor, and also all of our translators who worked very hard to translate the new strings in time.

SuperTux 0.5.0-rc.5

23 Sep 18:10
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SuperTux 0.5.0-rc.5 Pre-release
Pre-release

The SuperTux team is excited to announce the availability of the fifth release candidate for the upcoming stable release 0.5.0 after less than a year of development. The most prominent change for this release is a new in-game level editor which allows you to create levels and worldmaps on-the-fly from within SuperTux itself.

For more information on the changes in the upcoming 0.5.0 release, please see the NEWS, the 0.5.0-rc.1 announcement, the 0.5.0-rc.2 announcement, the 0.5.0-rc.3 announcement, and the 0.5.0-rc.4 announcement.

Changes from 0.5.0-rc.4 (2016-09-12):

  • Use PhysFS file system abstraction for is_directory checks
  • Prevent statistics text from overlapping
  • Fix a bug with Level.edit() in squirrel (#207)

Windows, OS X, as well as source tarballs will be uploaded automatically as soon as they have been built. Linux builds will be available via OBS soon.

In order to improve the Forest Island in the future, please help by filling out the poll at https://docs.google.com/forms/d/e/1FAIpQLSe8_nxdagVCHV2s7SX517aDTkEQLVXCA6KaufbPHBxyFtuH_Q/viewform.

If you'd like to help with SuperTux development, you can find more resources in our wiki at https://github.com/SuperTux/supertux/wiki. Please get in touch with us. The fastest way is usually IRC, but please wait if you don't get an answer immediately. We urgently need more graphic designers and developers for future releases, help in these areas would be really appreciated.