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Make the world somewhat living #90

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BestMod opened this issue Mar 29, 2023 · 0 comments
Open

Make the world somewhat living #90

BestMod opened this issue Mar 29, 2023 · 0 comments

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@BestMod
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BestMod commented Mar 29, 2023

== Raider Camps ==

  • Have like 2-7 raiders
  • Not very technologically advanced
  • Tents, small shacks, whatever they make
  • Makeshift weapons
  • Kill on sight

== Scavenger Camps ==

  • Sheet metal Shacks
  • Have a little bit of basic tech
  • Have 1-3 scavengers
  • Okay quality weapons
  • 80% kill on sight, other 20% neutral

== Factory ==

  • 1-10 factory workers
  • LV 50%, MV 20%, HV 10%, EV 7.5%, IV 2.5% (Earth)
  • IV 58.75%, LuV 33.75%, EV 7.5% (Moon)
  • LuV 95%, ZPM 5% (Mars)
  • Weapons depend on tier
  • Automatic defenses exist
  • KoS 20%, No trading 30%, Neutral 50% (Earth)
  • KoS 20%, No trading 40%, Neutral 40% (Moon)
  • KoS 50%, No trading 35%, Neutral 15% (Mars)
  • Defenses will trigger and factory workers will become hostile if you attempt to alter the factory in any way or attack any of the workers
  • Specializations are the things that a factory produces an excess of automatically, and are what they will trade to you. There will be physical automatic lines for these in-world, but only the output machine will be a tile-entity and will output the product every x amount of seconds depending on the actual output of the line
  • LV and MV factories would need to have clients or resources nearby
  • HV-IV factories would need just resources nearby
  • LuV+ factories do not have spawn requirements
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