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Too Many Stones

A Minetest mod that adds as many stones as I can make good textures for. TMS has support for nearly all Minetest subgames including Fogblox, Hades Revisited, Nodecore, and Mineclone2. It currently features 88 stone types (7 of which glow), cobble for most of them, and bricks, cracked bricks, and blocks for all stone types. There are optional features that each require different mods to add: Stairs and Slabs require stairs, Walls require walls, and geodes require either geode mod. More stones may be added, and you can put a feature request on ContentDB or the repo for new ones. I will prioritize stones that are unique. Japanese, Spanish, Portuguese, German, French and Russian translations by me and ChatGPT. So, sorry for bad grammar in advance.

Done:

Blue Agate-(blue and white)
Gray Agate-(light gray and white)
Green Agate-(light green)
Moss Agate-(olive and white)
Orange Agate-(orange and white)
Purple Agate-(indigo and lavender)
Red Agate-(red and white)
Amazonite-(light green)
Amber-(dark orange)
Amethyst-(dark purple)
Ammolite-(rainbow)
Andesite-(dark gray)
Black Moonstone-(black)
Black Opal-(black to green)
Basalt-(dark greenish grey)
Columnar Basalt-(reddish light gray)
Grey Calcite-(light grey)
Calcite-(light grey)
Orange Calcite-(orange)
Carnotite-(mustard yellow)
Celestine-(sky blue)
Chalcanthite-(neon blue)
Chrysoprase-(apple green)
Citrine-(dark yellow)
Covellite-(dark cobalt blue)
Crocoite-(bright orange)
Diorite-(white)
Erythrite-(dark purpley red)
Eudialite-(dark red)
Fluorite-(blueish lavender)
Fire Opal-(orange)
Gabbro-(dark grey)
Galena-(silver)
Glow Apatite-(light purple)
Glow Calcite-(red)
Glow Esperite-(yellow)
Glow Fluorite-(indigo)
Glow Selenite-(light blue)
Glow Sodalite-(orange)
Glow Willemite-(lime green)
Black Granite-(black)
Blue Granite-(bright blue)
Gray Granite-(light gray)
Green Granite-(green)
Pink Granite-(pale pink)
Red Granite-(red)
White Granite-(white)
Yellow Granite-(dark yellow)
Heliodor-(yellow)
Howlite-(white)
Ilvaite-(black)
Jade-(dark green) was Greenstone
Red Jasper-(red)
Kyanite-(light blue)
Lapis Lazuli-(blue with gold streaks)
Lepidolite-(pink)
Blue Limestone-(blue grey)
White Limestone-(yellow grey)
Marble-(white)
Moonstone-(sky blue)
Morion Quartz-(black)
Mudstone-(brown)
Picture Jasper-(tan)
Prasiolite-(glass bottle green)
Opal-(white to blue)
Pumice-(grey)
Pyrite-(bright yellow)
Quartz-(white)
Rhodonite-(hot pink)
Rose Quartz-(pink)
Scoria-(red)
Serpentine-(dark green)
Shale-(dark greenish grey)
Slate-(dark grey)
Smokey Quartz-(dark tan)
Soapstone-(black with white streaks)
Sodalite-(dark blue) was Bluestone
Sugilite-(purple)
Green Tourmaline-(green)
Paraiba Tourmaline-(pale turquoise)
Pink Tourmaline-(dark pink)
Travertine-(light tan)
Yellow Travertine-(yellow)
Beige Tuff-(beige)
Grey Tuff-(dirty gray)
Red Tuff-(orange)
Turquoise-(light blue)
Vivianite-(dark green)

To Do:

Find and add ore mods to optional depends

Credits:

Based on code from Minetest game, all walls mod, and geodes mod. Textures created by JoeEnderman with Stable Diffusion (rough versions), Krita (Agates and other complicated textures), Gimp (cleaning up from the others), Planet Minecraft (block and brick variants), Blockbench (cobblestones, granites, and cracked bricks), Libresprite is now my main tool. From V0.2.2+: Many textures have been cleaned up or made using Libresprite. Code rebase with help from Mineclone2 and Minebase. All node sounds are CC0 except where they are from minetest game in which case they are (CC BY-SA 3.0). The ones not from MTG (break glass 1 and 2), (all break node hard), (all dig cracky), (glass footstep 1-3), (hard_footstep 1-3), (place node hard3) are sourced from opengameart.org, freesound.org, and myself. Some are a combination of both. Jasper Boerstra is the biggest influence on my texture style, and I hope it shows. I love what he did for most Minecraft textures. AwesomeDragon97 gave me the idea to use mapgen_stone instead of each game's individual stone types. Thank you to EmptyStar for continuing to support TMS and help me with development. And thanks to backdaniel for help with translations and bugfixing.

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