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making the project compilable on arch linux
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MajidAbdelilah committed Nov 5, 2024
1 parent b24b6ca commit 58928e1
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Showing 3 changed files with 4 additions and 2 deletions.
2 changes: 1 addition & 1 deletion Physics3D/geometry/triangleMesh.h
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Expand Up @@ -7,7 +7,7 @@
#include "../math/boundingBox.h"
#include "../datastructures/alignedPtr.h"
#include "../datastructures/iteratorFactory.h"

#include <stdint.h>
namespace P3D {
struct Triangle {
union {
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2 changes: 2 additions & 0 deletions Physics3D/physical.h
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Expand Up @@ -16,6 +16,8 @@
#include "hardconstraints/hardConstraint.h"
#include "hardconstraints/hardPhysicalConnection.h"

#include <stdint.h>

namespace P3D {
typedef Vec3 Vec3Local;
typedef Vec3 Vec3Relative;
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2 changes: 1 addition & 1 deletion graphics/batch/batch.h
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Expand Up @@ -93,7 +93,7 @@ class Batch {
vertexBuffer = std::move(other.vertexBuffer);
indexBuffer = std::move(other.indexBuffer);

indexCounter = std::move(other.indexBuffer);
indexCounter = std::move(other.indexCounter);
currentIndex = std::move(other.currentIndex);

vertexPointer = std::move(other.vertexPointer);
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