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README
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README
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===============================================================================
README
===============================================================================
ABOUT:
Voyager: Journey Home is a side-scrolling shooter inspired by the Star Trek:
Voyager television series. Battle against several well known enemies from the
series to get Voyager home to earth.
DEPENDENCIES:
Voyager: Journey Home requires the standard (GNU)C libraries, and SDL (SDL,
sdl-mixer, sdl-image, sdl-ttf). The development packages for these are also
required to compile VJH.
INSTALL:
If you're reading this then you've already unpacked the tarball,
so just:
1) cd /path/to/voyager
2) make
3) su -
4) make install
USE:
simply run voyager from any console/terminal
Select options from the main menu to adjust the window size, and game controls.
DEFAULT CONTROLS:
w move voyager up
s move voyager down
d move voyager right
a move voyager left
esc quit game
p pause game
1 change speed to thrusters
2 change speed to impulse
3 change speed to warp
4 change speed to trans-warp (only available after collecting a
trans-warp coil from a borg vessel)
mouse target enemies
left-click fire phaser
right-click fire photon torpedo
LICENSE:
Voyager: Journey Home is licensed under the GPLv3, there's a copy of it in
LICENSE
Star Trek and Voyager are trademark and copyright of Viacom, parent corporation
for Paramount Studios and CBS, Inc. This is a fan-game, no copyright
infringement is intended.
DEVELOPMENT:
I might do more to it, if so I'll let everyone know either through
linuxforums.org or http://sandbox.ltmnet.com/voyager
If you make any changes, let me know [email protected]
BUGS:
occasional freezes when large amounts of weapons fire is on screen
some others that I've forgotten about right now
CHANGES:
0.1
- initial release
0.1.1
added end of game scene
stop pickups moving when game is paused
set max weapons caps
improvements to enemy movement
bugfix so enemies fly offscreen instead of vanishing on edge
improvements to collision detection
added custom phaser colours for enemies
changed ship positioning in boss mode
increased weapon and ship speed
add 2/3 at a time torpedo fire capability
made pickup text flash
transwarp pickup now skips to end of level
changed end-of-level bonuses to pickups instead of silent collections