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Side Scrolling Space Shooter
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TicklishHoneyBee/vjh
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=============================================================================== README =============================================================================== ABOUT: Voyager: Journey Home is a side-scrolling shooter inspired by the Star Trek: Voyager television series. Battle against several well known enemies from the series to get Voyager home to earth. DEPENDENCIES: Voyager: Journey Home requires the standard (GNU)C libraries, and SDL (SDL, sdl-mixer, sdl-image, sdl-ttf). The development packages for these are also required to compile VJH. INSTALL: If you're reading this then you've already unpacked the tarball, so just: 1) cd /path/to/voyager 2) make 3) su - 4) make install USE: simply run voyager from any console/terminal Select options from the main menu to adjust the window size, and game controls. DEFAULT CONTROLS: w move voyager up s move voyager down d move voyager right a move voyager left esc quit game p pause game 1 change speed to thrusters 2 change speed to impulse 3 change speed to warp 4 change speed to trans-warp (only available after collecting a trans-warp coil from a borg vessel) mouse target enemies left-click fire phaser right-click fire photon torpedo LICENSE: Voyager: Journey Home is licensed under the GPLv3, there's a copy of it in LICENSE Star Trek and Voyager are trademark and copyright of Viacom, parent corporation for Paramount Studios and CBS, Inc. This is a fan-game, no copyright infringement is intended. DEVELOPMENT: I might do more to it, if so I'll let everyone know either through linuxforums.org or http://sandbox.ltmnet.com/voyager If you make any changes, let me know [email protected] BUGS: occasional freezes when large amounts of weapons fire is on screen some others that I've forgotten about right now CHANGES: 0.1 - initial release 0.1.1 added end of game scene stop pickups moving when game is paused set max weapons caps improvements to enemy movement bugfix so enemies fly offscreen instead of vanishing on edge improvements to collision detection added custom phaser colours for enemies changed ship positioning in boss mode increased weapon and ship speed add 2/3 at a time torpedo fire capability made pickup text flash transwarp pickup now skips to end of level changed end-of-level bonuses to pickups instead of silent collections
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