a gamemaker game by Sebastian Smith & Ian Westpfal
purchase upgrades at the computer!
go to your furniture and interact!
complete tasks!
spend your budget!
exit the house once you're finished
experience the effects of the rennovations
complete your tasks
don't forget to pay your bills
as the queen of hearts, the actions you choose will impact alice's experience
for example, upgrading the lights
if you spend under 4k, alice does not get evicted
as alice, the actions the queen of hearts takes will impact your experience
for example, your lights go out
the more the queen of hearts rennovates, the more you have to pay
if the queen of hearts spends over 4k, you get evicted
we created this game to exhibit the ramifications of gentrification and similar situations, but really it tackles the larger social issue of people not considering others in their own straightforward desire to win. the standard game format drives the human nature to "win" and plays on the concept of how little consequences games have. by forcing the player to play in both phases, the game disadvantages the player the more selfish they are and causes the player to understand the effects of their actions