Releases: UncraftedName/UntitledParser
Oct 18, 2024, v.420
The .NET-7.0 issue has not been resolved yet, you may need to install it if you're on windows.
Fixed floating point rounding error when displaying time in seconds.
1800 ticks is in fact 26 seconds and 1000 milliseconds, but should not be displayed as 26.1000.
Oct 11, 2024, v.419
The .NET-7.0 issue has not been resolved yet, you may need to install it if you're on windows.
Main changes:
- Added support for L4D2 2.0.1.1 & fix L4D finale timing bug @SirWillian
- Added basic timing for Portal Revolution @SirWillian
- Fixed some Portal 1 versions not adding 1 tick to some demos
--smooth-jumps
now fixes all jumps instead of just some
Minor changes:
- Added L4D-specific field in SvcVoiceData @SirWillian
- Fixed incorrect SvcEntityMessage parsing @SirWillian
- Added TransitionFade message @pektezol
- Added detection of RumbleStopAll message in when using
--time
- Added DamageType enum
July 6, 2023, v.408
Note: this release has an update to .NET-7.0, which I mistakenly assumed everyone had an up to date version of. For windows people, you may have to download this version here.
Changes:
- Improved L4D support: entity parsing & basic timing
- Basic support for CM timing in Portal 2
- Partial support for TF2 demos (not tested thoroughly, HLTV demos may still crash)
- Partial linux support
- Fixed some crashes and things
- Fixed/added
MpTauntEarned
/ScoreboardTempUpdate
/SvcVoiceData
messages
Linux people shouldn't have to install .NET as the application is compiled as self-contained, feel free to try out the linux build and scream at me if it breaks :)
Jan 24, 2023 v.391
Changes:
- Added support for L4D1 newest (1041)
- Added support for portal 1 3740
- Improved accuracy of
--demo-to-tas
- Improved sound parsing for Portal 2
- Fix some messages for Portal 1 steampipe, Portal 2, & L4D1
July 18, 2022, v.379
Changes:
- Added basic crumbsoftruth mod support - excluded the map ricky_credits from being shown in the total time.
- Removed the AlwaysShowTotalTime argument from the --time option. The total time is now always shown by default if there are at least two demos, but a warning may be shown if demos maybe shouldn't be timed together.
July 3, 2022 v.376
Changed --jump
to now show the jump key.
(Hopefully) force exception messages to be in english.
Added two hidden options:
--remove-pauses
- this creates a new demo with pauses removed for those pesky people that keep the demo recording for 3 hours with the console open--demo-to-tas
- based on evanlin's implementation, this converts a demo to a spt afterframes TAS script (unfortunately it does desync fairly easily)
June 5, 2022 v.372
Changes:
- You now have to press the enter key instead of any key to close the window, this allows you to take screenshots with Win+Shift+S
- Added the
--glados-shots
option to tell when glados was shot - Fixed that half of all messages wouldn't show up in the demo dump
- Fixed L4D2 crash related to SvcBspDecal messages
- Fixed entity baseline parsing for L4D1 (full entity parsing is still not supported)
Apr 29, 2022
Changed Portal 1 & L4D timing to add one tick per demo by default, this aims to make timing match up with the new™ timing method in an attempt to prevent saveloads from giving a time advantage. To revert to the original behavior for these games, you have to enable the --time
option manually without the TimeFirstTick
flag.
Mar 19, 2022
- Fixed EndTick detection using broken ticks
Feb 28, 2022
- Fix crash when using
--help
in custom consoles - Change SignOn dump