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fix #1747 #1923

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Oct 6, 2024
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Original file line number Diff line number Diff line change
Expand Up @@ -1442,7 +1442,7 @@
{
UndertaleResourceReferenceMethodsMap.data = data;

var ver = (data.GeneralInfo.Major, data.GeneralInfo.Minor, data.GeneralInfo.Release);

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The variable 'ver' is assigned but its value is never used

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GitHub Actions / build_gui (windows-latest, Debug, false, false)

The variable 'ver' is assigned but its value is never used

Check warning on line 1445 in UndertaleModTool/Windows/FindReferencesTypesDialog/UndertaleResourceReferenceMethodsMap.cs

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GitHub Actions / build_gui (windows-latest, Debug, false, true)

The variable 'ver' is assigned but its value is never used

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GitHub Actions / build_gui (windows-latest, Debug, false, true)

The variable 'ver' is assigned but its value is never used

Dictionary<string, List<object>> outDict = new();

Expand Down Expand Up @@ -1498,39 +1498,42 @@
mainWindow.SetProgressBar(null, "Assets", 0, assets.Count);
mainWindow.StartProgressBarUpdater();

var assetsPart = Partitioner.Create(0, assets.Count);

List<Dictionary<string, List<object>>> dicts = new();

await Task.Run(() =>
if (assets.Count != 0) // A Partitioner can't be created on an empty list.
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{
Parallel.ForEach(assetsPart, (range) =>
{
var resultDict = new Dictionary<string, List<object>>();
var assetsPart = Partitioner.Create(0, assets.Count);

for (int i = range.Item1; i < range.Item2; i++)
await Task.Run(() =>
{
Parallel.ForEach(assetsPart, (range) =>
{
var asset = assets[i];
var assetReferences = GetReferencesOfObject(asset.Item1, data,
new HashSetTypesOverride(true, data.Code is null), true);
if (assetReferences is null)
var resultDict = new Dictionary<string, List<object>>();

for (int i = range.Item1; i < range.Item2; i++)
{
if (resultDict.TryGetValue(asset.Item2, out var list))
var asset = assets[i];
var assetReferences = GetReferencesOfObject(asset.Item1, data,
new HashSetTypesOverride(true, data.Code is null), true);
if (assetReferences is null)
{
list.Add(asset.Item1);
}
else
{
resultDict[asset.Item2] = new() { asset.Item1 };
if (resultDict.TryGetValue(asset.Item2, out var list))
{
list.Add(asset.Item1);
}
else
{
resultDict[asset.Item2] = new() { asset.Item1 };
}
}
}

mainWindow.IncrementProgressParallel();
}
mainWindow.IncrementProgressParallel();
}

dicts.Add(resultDict);
dicts.Add(resultDict);
});
});
});
}

Dictionary<string, int> outArrSizes = new();
foreach (var dict in dicts)
Expand Down
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