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= Android - Course - 1 - Introduction | ||
ifndef::imagesdir[:imagesdir: images] | ||
:icons: font | ||
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:sectnums: | ||
:toc: | ||
ifdef::backend-html5[] | ||
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// https://fontawesome.com/v4.7.0/icons/ | ||
icon:file-text-o[link=https://raw.githubusercontent.com/UnterrainerInformatik/documents/main/asciidocs/{docname}.adoc] | ||
icon:github-square[link=https://github.com/UnterrainerInformatik/documents] | ||
endif::backend-html5[] | ||
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link:https://unterrainerinformatik.github.io/lectures/android.html[BACK to Android - Course] | ||
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== Grundlagen Android-Entwicklung | ||
=== Was ist Android? | ||
- OS- und Programmierplattform von Google für mobile Geräte entwickelt. | ||
- Basiert auf Linux-Kernel und Java | ||
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image:android-1-1.png[align="center",width="100%"] | ||
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=== Warum Android? | ||
- Populärste Plattform für mobile Apps | ||
- Einfach zu entwickelnde Apps | ||
- Viele Verteilungsmöglichkeiten | ||
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=== Wie funktioniert Android? | ||
image:android-1-2.png[align="center",width="50%"] | ||
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. Deine Apps leben hier zusammen mit den System-Apps (E-Mail, SMS, ...) | ||
. UI Komponenten, Ressourcen-Management, Lifecycle-Management. Stellt native Bibliotheken für die App zur Verfügung. | ||
. Jede App läuft in ihrer eigenen Instanz der Android Runtime. | ||
. Stellt Hardware-Abstraktionen zur Verfügung. Jede App hat Zugriff auf die Hardware, aber nur über die API. | ||
. Foundateion. Kümmert sich um threading, low-level memory management, etc... | ||
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== Android Studio IDE | ||
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== Kotlin Grundzüge | ||
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== Komponenten einer Android-App | ||
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== Mein erster Knopf in Jetpack-Compose | ||
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== Android Project Structure | ||
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== Deine App mit Gradlew laufen lassen | ||
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