Simulating evolution of creatures in JavaScript
This project is an attempt at simulating evolution at an individual creature level.
Maybe later I will attempt to make a version that works on a cellular level?
- Make a world in which creatures can move around separately from each other.
- Add parameters to substitute for natural selection.
- Pass on traits from creatures following the set parameters to the new generation.
- Evolution!
- Create different species of creatures.
- Allow for the extinction and creation of species.
- Export the brain data to a visual representation such as a slideshow.
- Each creature must have its own brain.
- Each creature must have its own genes.
- New creatures must derive their genes from 2 creatures of the previous generation.
- A user must be able to see the generations play out.