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The texture atlas should support bilinear and trilinear filtering as well as mipmaps because the point filtering looks pretty shabby over long distances. This will need the texture atlas to be padded. Unfortunately I can't see anyway for mipmap and filtering settings to be per texture.
The text was updated successfully, but these errors were encountered:
The texture atlas should support bilinear and trilinear filtering as well as mipmaps because the point filtering looks pretty shabby over long distances. This will need the texture atlas to be padded. Unfortunately I can't see anyway for mipmap and filtering settings to be per texture.
The text was updated successfully, but these errors were encountered: