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Texture filtering and mipmap support #48

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alex-irt opened this issue Sep 5, 2015 · 0 comments
Open

Texture filtering and mipmap support #48

alex-irt opened this issue Sep 5, 2015 · 0 comments

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@alex-irt
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alex-irt commented Sep 5, 2015

The texture atlas should support bilinear and trilinear filtering as well as mipmaps because the point filtering looks pretty shabby over long distances. This will need the texture atlas to be padded. Unfortunately I can't see anyway for mipmap and filtering settings to be per texture.

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