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Add 'done' command to treasury. #2246
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Packets Update 0x063-Order 2
Add 0x0AD Incoming
Update Pointwatch.lua -- Exemplar Points
Dev -> Live
Update Mount Roulette to 3.1.0
Fix for Accolades (Unity points)
[fields.lua] Fix for Accolades
Dev -> Live
add three items to slip 3 and one to slip 22
Dec 2021 update merge
They're pretty close!
Sept 2022 messages update
Add Blueblade Fell
Unknown Title. If someone has a better idea for a placeholder name, by all means please edit it.
Update setbgm.lua
…nds_with_low_player_IDs [shortcuts] Pass valid commands through if target and command is valid
Learned the song name from the new Orchestrion Key Item implemented in game.
Update setbgm.lua
Also, looking at the commit more closely, I believe you are only passing the items that no one has lotted on, not the items that you, the player have not lotted on, so this commit should not be accepted as is. |
Oh and... we should also probably check that this LuaCore change doesn't implode when using the alternate treasure pool used in like.. einherjar |
Since the LuaCore changes are not yet out, it's not clear what this data actually represents. Is it the lot of some random player? Is it the lot of the current player? Who knows! I'll update the PR when I have access to the LuaCore that adds this information. |
I'm not looking to refactor the entire addon. I've just added the 'done' command and fixed up the 'lotall' and 'passall' commands to not re-pass/lot things if already passed/lotted. And made a minor fix that Arcon suggested, to use |
Pending any further discussion, I don't plan on making any more changes to the MR. If something got missed that you wanted @RubenatorX , let me know. |
Once the LuaCore changes are pushed to add the 'lots' table, this PR speculatively adds the 'done' command.
The 'done' command passes on items that have not yet been either lotted or passed by the player.