A super simple SpringSimulation API for Flutter, providing conventional defaults.
import 'package:harusaki/harusaki.dart';
final controller = AnimationController(/* ... */)
/// 1) just animate with the simulation...
controller.animateWith(
Harusaki.spring(
Harusaki.normal.
from: 0.0,
to: 1.0,
),
);
/// 2) or grab a velocity value to animate with:
onDragEnd: (details) {
// assumes we're dragging something the size of the screen in a vertical direction
final velocity = details.primaryVelocity / MediaQuery.of(context).size.height;
controller.animateWith(
Harusaki.spring(
Harusaki.normal,
from: controller.value,
to: 1.0,
velocity: velocity,
)
);
}
We use the same defaults as react-spring
, so you have the following spring simulations to choose from
SpringDescription Harusaki.normal([double velocity = 0])
("default" inreact-spring
)SpringDescription Harusaki.gentle([double velocity = 0])
SpringDescription Harusaki.wobbly([double velocity = 0])
SpringDescription Harusaki.stiff([double velocity = 0])
SpringDescription Harusaki.slow([double velocity = 0])
SpringDescription Harusaki.molasses([double velocity = 0])
and you can create a conventional simulation with
SpringSimulation Harusaki.spring(double stiffness, double damping, [double velocity])
and get the default tolerance with
Tolerance Harusaki.tolerance
HarusakiAnimationController
implements AnimationController
with some specific changes. First, it replaces all of the normal linear interpolations with spring-based simulations given a description. Since it conforms to AnimationController
, it can be passed to any widgets that expect one. Then when those widgets call .forward
or .reverse
or .fling
, it'll use the spring description you've provided to animate the value, rather than the default linear interpolation.
HarusakiAnimationController
also removes the famously annoying clamp
behavior of an AnimationController than ensures that its value never goes above the upperBound
or below the lowerBound
. This allows the .value
property to be in an unbounded range (though usually not that much higher than upperBound
).
It also stubs out .duration
and .reverseDuration
, so make sure nothing really depends on that. TBD: duration estimation.
final controller = Harusaki.controller(Harusaki.normal, vsync: this);
// OR
final controller = HarusakiAnimationController(
description: Harusaki.normal,
vsync: this,
);
// all of the expected values are supported as well.
See an example of harusaki
in action by checking out the holy_sheet package example, which uses Harusaki to create a fabulously springing sheet/panel widget.
harusaki
is inspired by lukepighetti/sprung and react-spring/react-spring.
The haru
packagename was already taken, so we'll go with "the beginning of spring" as a motif ¯\_(ツ)_/¯
As far as I can tell, stiffness
and tension
are the same concept and damping
and friction
are the same concept.