WebMSX, or simply WMSX, is a new cross platform MSX emulator designed for the Web.
WebMSX is great for displaying MSX software running inside webpages. You can launch the emulator and load ROMs, DSK and CAS images with a single link.
Please go to http://webmsx.org to enjoy it online!
Refer to /doc for parameters reference and URL usage examples. Refer to /release for stable release files and deployment examples.
- Support for mobile iOS and Android devices
- Finally enjoy MSX games on your iPhone/iPad!
- Customizable Touch Controls, Virtual Keyboard, with Haptic feedback
- Install as a WebApp on iOS/Android/Desktop, then run offline!
- Open files from local storage, iCloud, Google Drive, Dropbox, web links
- Higher resolution GUI for high-density displays, Retina displays
- Menu navigation by keys. Easy GUI switches for most used options
- CPU Turbo mode @ 7.16MHz
- 9 Generic machines (MSX1, MSX2, MSX2+). NTSC 60Hz or PAL 50Hz
- PSG, SCC, SCC-I, FM-PAC, PCM and MSX-MUSIC sound
- Cross platform HTML5/JS. Runs in any Browser, tested in Chrome/Firefox/Safari
- Finally enjoy MSX games on your iPhone/iPad
- Customizable Touch Controls/Virtual Keyboard for mobile devices (iOS, Android)
- Install as a WebApp, then run offline
- Put games or any MSX software in webpages easily
- Show MSX software running with a single link to the WebMSX page
- Play Cartridge ROMs, Disk and Tape images
- Powerful Drag & Drop system for loading media files
- Load several disks at once and easily switch disks
- "Files as Disk" and "ZIP as Disk" emulation
- Savestates support. Export and share Savestate files
- Fully customizable Keyboard, Joysticks, Joykeys, Mouse and Touch controllers
- Joykeys support. Emulate MSX Joysticks using Host Keyboard
- Virtual buttons. Map Host Joystick buttons to MSX Keyboard keys
- Easily toggle extensions like SCC, PAC, DOS2, etc.
- Adjustable speed, Pause and Frame-by-frame advance. CPU Turbo mode
- Copy & Paste text, Screen Capture, Debug modes
- Resizable Screen, Full Screen mode
- Javascript API for loading media and machine control
Several parameters are available for customizing the emulator. They can be changed either directly in Javascript if you are hosting the emulator in your own page, or via URL Query Parameters if you are creating links or bookmarks to open the emulator, or just using it in your browser.
All parameters are in the form of properties in the global object WMSX
. Just set these object properties in Javascript, or use URL Query parameter/value pairs. For example:
WMSX.ROM = "files/Game.rom"; is the same as http://webmsx.org?ROM=files/Game.rom
IMPORTANT: Any parameter setting via Javascript must be done AFTER importing the webmsx.js
file.
Another important concept is the use of configuration Presets. Some configurations are a bit complicated and may require setting various parameters in conjunction. For those cases, its easier to use a Preset that will automatically set all the relevant parameters for a specific task. You may specify any number of Presets to be used by setting the PRESETS
parameter, with a comma separated list of the Preset names to apply. For example:
WMSX.PRESETS = "RAM128, NODISK"; or http://webmsx.org?PRESETS=RAM128,NODISK
The emulator can be set to automatically load files like ROMs, DSK and CAS images. Additionally, normal "loose" files can be loaded and automatically put in a Disk image. Image files may be compressed in ZIP or GZIP formats. If several Disk images are found in a ZIP file, all of them (up to 10) will be loaded in the Drive Stack. Available parameters:
Parameter | Function | Shortcut for URL form |
---|---|---|
CARTRIDGE1_URL |
URL of ROM image file to load in Slot 1 | ROM , CART1 |
CARTRIDGE2_URL |
URL of ROM image file to load in Slot 2 | CART2 |
CARTRIDGE1_FORMAT |
Force ROM Format for Cartridge in Slot 1 | ROM_FORMAT , CART1_FORMAT |
CARTRIDGE2_FORMAT |
Force ROM Format for Cartridge in Slot 2 | CART2_FORMAT |
DISKA_URL |
URL of Disk image file to load in Drive A: | DISK , DISKA |
DISKB_URL |
URL of Disk image file to load in Drive B: | DISKB |
DISKA_FILES_URL |
URL of "loose" file or ZIP file to load "as Disk" in Drive A: | DISK_FILES , DISKA_FILES |
DISKB_FILES_URL |
URL of "loose" file or ZIP file to load "as Disk" in Drive B: | DISKB_FILES |
TAPE_URL |
URL of Tape image file to load | TAPE |
STATE_URL |
URL of SaveState file to load | STATE , SAVESTATE |
AUTODETECT_URL |
URL of file to load with media auto-detection | AUTODETECT , AUTO , ANY |
The ROM Format is auto-detected. To force a format, use the CARTRIDGE1_FORMAT
and CARTRIDGE2_FORMAT
parameters.
You can also put the format specification in the ROM file name, between brackets. Example: Game [KonamiSCC].rom
Normal
, Mirrored
, NotMirrored
, ASCII8
, ASCII16
, Konami
, KonamiSCC
, KonamiSCCI
, ASCII8SRAM2
, ASCII8SRAM8
, ASCII16SRAM2
, ASCII16SRAM8
, GameMaster2
, KoeiSRAM8
, KoeiSRAM32
, Wizardry
, FMPAC
, FMPAK
, MSXDOS2
, Majutsushi
, Synthesizer
, RType
, CrossBlaim
, Manbow2
, HarryFox
, AlQuran
, AlQuranDecoded
, Halnote
, SuperSwangi
, SuperLodeRunner
, Dooly
, Zemina80in1
, Zemina90in1
, Zemina126in1
, MSXWrite
The emulator supports several Extensions, or optional components that can be turned on/off. Some are in the form of expansion cartridges that can be inserted in either Slot 1 or 2. We use Presets to make configuring Extensions easier:
Extension | Default in Machine | Presets |
---|---|---|
Disk interface with 2 drives | ALL | DISK , NODISK |
Standard RAM Mapper, adjustable size | MSX2, MSX2+ | RAM128 ..RAM4096 , NORAMMAPPER |
MSX-MUSIC sound with BASIC extension | MSX2, MSX2+ | MSXMUSIC , NOMSXMUSIC |
Support for Kanji Characters | Japanese MSX2, MSX2+ | KANJI , NOKANJI |
MSX-DOS 2 ROM Cartridge | -- | DOS2 |
SCC-I Sound Cartridge with 128K RAM | -- | SCCI , SCCI2 (in Slot 2) |
SCC Sound Cartridge | -- | SCC , SCC2 (in Slot 2) |
PAC SRAM Cartridge | -- | PAC , PAC2 (in Slot 2) |
The emulator can be set to automatically Run/Load BASIC programs after launch, or type any commands or text in the BASIC prompt. NOTE that these are not necessary for AUTOEXEC.BAS
and AUTOEXEC.BAT
files, or if you have loaded a Tape Image file (in which case the emulator will automatically detect and Run the first program in the Tape). Available parameters:
Parameter | Action |
---|---|
BASIC_RUN |
Run the specified file name |
BASIC_LOAD |
Load the specified file name |
BASIC_ENTER |
Type the specified text then hit ENTER |
BASIC_TYPE |
Type the specified text |
There are 9 different generic machines to choose from. The default machine is the MSX2+, and the emulator will try to auto-detect your region. You can ask for a specific machine by setting the MACHINE
parameter with the respective Machine ID:
Machine | Machine ID | Specific Machine | Machine ID |
---|---|---|---|
MSX2+ Auto-detection | MSX2P |
MSX2+ American (NTSC 60Hz) | MSX2PA |
MSX2+ European (PAL 50Hz) | MSX2PE |
||
MSX2+ Japanese (NTSC 60Hz) | MSX2PJ |
||
MSX2 Auto-detection | MSX2 |
MSX2 American (NTSC 60Hz) | MSX2A |
MSX2 European (PAL 50Hz) | MSX2E |
||
MSX2 Japanese (NTSC 60Hz) | MSX2J |
||
MSX1 Auto-detection | MSX1 |
MSX1 American (NTSC 60Hz) | MSX1A |
MSX1 European (PAL 50Hz) | MSX1E |
||
MSX1 Japanese (NTSC 60Hz) | MSX1J |
WebMSX is great for displaying MSX software in the web. With a simple URL, you can launch the emulator and automatically load and run anything. You may combine several settings and media loading options in a single link. Here are some examples:
- To load a game in ROM format:
http://webmsx.org?ROM=http://gamesarchive.org/Goonies.rom
- To load a game in a ZIPped Disk Image and insert a SCC+ Sound Cartridge:
http://webmsx.org?DISK=http://gamesarchive.org/SDSnatcher.zip&PRESETS=SCCI
- To launch an European MSX1 machine, loading a Disk image and then run a BASIC program:
http://webmsx.org?MACHINE=MSX1E&DISK=http://basicmuseum.org/Demos.dsk&BASIC_RUN=Bubbles.bas
Parameter | Default | Description |
---|---|---|
MACHINE |
-- | Machine Type. Leave blank for auto-detection |
PRESETS |
-- | Configuration Presets names to apply, comma separated |
CARTRIDGE1_URL |
-- | URL of ROM image file to load in Slot 1 |
CARTRIDGE2_URL |
-- | URL of ROM image file to load in Slot 2 |
CARTRIDGE1_FORMAT |
-- | ROM Format for Cartridge in Slot 1 |
CARTRIDGE2_FORMAT |
-- | ROM Format for Cartridge in Slot 2 |
DISKA_URL |
-- | URL of Disk image file to load in Drive A: |
DISKB_URL |
-- | URL of Disk image file to load in Drive B: |
DISKA_FILES_URL |
-- | URL of "loose" file or ZIP file to load "as Disk" in Drive A: |
DISKB_FILES_URL |
-- | URL of "loose" file or ZIP file to load "as Disk" in Drive B: |
TAPE_URL |
-- | URL of Tape image file to load |
STATE_URL |
-- | URL of SaveState file to load |
AUTODETECT_URL |
-- | URL of file to load with media auto-detection |
BASIC_RUN |
-- | Run the specified file name |
BASIC_LOAD |
-- | Load the specified file name |
BASIC_BRUN |
-- | Run the specified binary file name |
BASIC_BLOAD |
-- | Load the specified binary file name |
BASIC_ENTER |
-- | Type the specified text then hit ENTER |
BASIC_TYPE |
-- | Type the specified text |
SCREEN_ELEMENT_ID |
"wmsx-screen" | HTML Element ID to place the Emulator Screen |
ALLOW_URL_PARAMETERS |
true | Allows overriding any parameters via URL query parameters |
AUTO_START |
true | Auto-Start the emulator as soon as ready |
AUTO_POWER_ON_DELAY |
1600 | Auto-Power-ON after specified msecs. -1: no Auto-Power-ON |
RAMMAPPER_SIZE |
512 | RAM Mapper size. 128, 256, 512 .. 4096, if enabled |
CARTRIDGE1_SLOT |
[1] | Slot specification for Cartridge Slot 1 |
CARTRIDGE2_SLOT |
[2, 0] | Slot specification for Cartridge Slot 2 |
MEDIA_CHANGE_DISABLED |
false | Block user from changing Media (Cartridges, Disks, etc) |
SCREEN_RESIZE_DISABLED |
false | Block user from changing Sreen size |
SCREEN_FULLSCREEN_MODE |
-1 | FullScreen mode. -2: disabled; -1: auto; 0: off; 1: on |
SCREEN_FILTER_MODE |
-1 | Screen CRT Filter level. -2: browser default; -1: auto; 0..3: smoothing level |
SCREEN_CRT_MODE |
-1 | Screen CRT Phosphor Effect. -1: auto; 0: off; 1: on |
SCREEN_DEFAULT_SCALE |
-1 | Screen size. -1: auto; 0.5..N in 0.1 steps |
SCREEN_DEFAULT_ASPECT |
1.1 | Screen aspect ratio (width) in 0.1 steps |
SCREEN_CONTROL_BAR |
1 | Screen Bottom Bar controls. 0: on hover; 1: always |
SCREEN_FORCE_HOST_NATIVE_FPS |
-1 | Force host native video frequency. -1: auto-detect. Don't change! :-) |
SCREEN_VSYNCH_MODE |
1 | V-Synch mode. -1: disabled; 0: off; 1: on |
AUDIO_MONITOR_BUFFER_BASE |
-1 | Audio buffer base size. 2: disable audio; -1: auto; 0: platform default; 1..6: base value. More buffer = more delay |
AUDIO_MONITOR_BUFFER_SIZE |
-1 | Audio buffer size. -1: auto; 256, 512, 1024, 2048, 4096, 8192, 16384: buffer size. More buffer = more delay. Don't change! :-) |
AUDIO_SIGNAL_BUFFER_RATIO |
2 | Internal Audio Signal buffer based on Monitor buffer |
AUDIO_SIGNAL_ADD_FRAMES |
3 | Additional frames in internal Audio Signal buffer based on Monitor buffer |
CPU_TURBO_MODE |
0 | CPU Turbo (7.16MHz). 0: off; 1: on |
MOUSE_MODE |
0 | Mouse control. -1: disabled; 0: auto; 1: enabled at port 1; 2: enabled at port 2 |
TOUCH_MODE |
0 | Touch control. -1: disabled; 0: auto; 1: enabled at port 1; 2: enabled at port 2 |
KEYBOARD_JAPAN_LAYOUT |
1 | Japanese keyboard layout. 0: ANSI, 1: JIS |