This is the repository for my Path Tracer written in C. It currently runs on the CPU, single-threaded, and saves the render in the Targa Image File Format (.tga
)
- Rendering Solid Surface and Volumetric objects in the same scene
- Physically Accurate Rendering (There is currently no BRDF's and so this path tracer is considered biased.)
- Multithreading
- A better output image format (OpenEXR would be epic)