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[BREAKING] improved gl.render_tiles supporting size & rotation #1084

[BREAKING] improved gl.render_tiles supporting size & rotation

[BREAKING] improved gl.render_tiles supporting size & rotation #1084

Triggered via push September 28, 2024 16:52
Status Success
Total duration 10m 16s
Artifacts 5

build.yml

on: push
Build Windows
3m 45s
Build Windows
Build Android (on Linux)
3m 6s
Build Android (on Linux)
Build Wasm (on Linux)
3m 12s
Build Wasm (on Linux)
Matrix: Build Linux
Matrix: Build Mac
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Annotations

2 warnings
Build Android (on Linux)
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/setup-java@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
Build Android (on Linux)
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/setup-java@v2. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/

Artifacts

Produced during runtime
Name Size
Linux Lobster binary clang++-14
3.43 MB
Linux Lobster binary g++-12
3.63 MB
Mac (Apple ARM Silicon) Lobster binary
2.66 MB
Mac (Apple x64 Intel) Lobster binary
3.01 MB
Windows Lobster binary
2.71 MB