Pinned Loading
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SDF but that is calculated to the or...
SDF but that is calculated to the origin of mesh. It can be used to create virtual space with different sdf shaped inside of any mesh 1uniform float uTime;
23uniform sampler2D frontTex;
45in v2f {
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Пример того, как с помощью шейдера м...
Пример того, как с помощью шейдера можно создать ощущение объема. Шейдер написан для работы с TouchDesigner, но в нем нет ничего такого, что было-бы невозможно адаптировать под другое окружение :) пример: https://www.instagram.com/p/CLh7OsCiSPc/ 1uniform vec3 heights;
23uniform sampler2D texLayerOne;
4uniform sampler2D texLayerTwo;
5uniform sampler2D texLayerThree;
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Fake Liquid shader made in GLSL to r...
Fake Liquid shader made in GLSL to run in TouchDesigner. Though, can be ported painlessly to any other engines/languages :) It also supports shaking, but some external script should provide wobble angles :) 1uniform vec3 uLine;
2uniform vec4 uLiquidColor;
3uniform float uLineHeight;
4uniform float uFrenelPow;
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Interior mapping made for TouchDesig...
Interior mapping made for TouchDesigner in GLSL 1// Example Vertex Shader
23out v2f {
4flat int cameraIndex;
5vec3 p;
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