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SHIT ==> GOLD
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SHIT ==> GOLD

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  1. SyrupMG/Shu SyrupMG/Shu Public

    High level api service wrapper around Alamofire

    Swift 2

  2. mpslearn mpslearn Public

    Experimenting with MPSGraph. Learn it with my hands on

    Swift 3

  3. SDF but that is calculated to the or... SDF but that is calculated to the origin of mesh. It can be used to create virtual space with different sdf shaped inside of any mesh
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    uniform float uTime;
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    uniform sampler2D frontTex;
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    in v2f {
  4. Пример того, как с помощью шейдера м... Пример того, как с помощью шейдера можно создать ощущение объема. Шейдер написан для работы с TouchDesigner, но в нем нет ничего такого, что было-бы невозможно адаптировать под другое окружение :) пример: https://www.instagram.com/p/CLh7OsCiSPc/
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    uniform vec3 heights;
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    uniform sampler2D texLayerOne;
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    uniform sampler2D texLayerTwo;
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    uniform sampler2D texLayerThree;
  5. Fake Liquid shader made in GLSL to r... Fake Liquid shader made in GLSL to run in TouchDesigner. Though, can be ported painlessly to any other engines/languages :) It also supports shaking, but some external script should provide wobble angles :)
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    uniform vec3 uLine;
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    uniform vec4 uLiquidColor;
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    uniform float uLineHeight;
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    uniform float uFrenelPow;
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  6. Interior mapping made for TouchDesig... Interior mapping made for TouchDesigner in GLSL
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    // Example Vertex Shader
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    out v2f {
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    	flat int cameraIndex;
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    	vec3 p;