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Update reflectivity_vertex.glsl #9

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HosseinEynloo
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fixed bug in shader side .
You can define the array as follows :
uniform vec3 u_colorMap[86];

fixed bug in shader side . 
You can define the array as follows :
uniform vec3 u_colorMap[86];
@abhishekBansal
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thanks! what difference does this make though?

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