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Finish Quest Menu (Just missing complete quests)
Add Scrollbars Improve buttons Improve ItemGrid Add quest "area" progression
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class Button { | ||
constructor(label="", action, graphic, x=0, y=0, w, h) { //in px, label is text on button, action is function to call when clicked | ||
this.visible = true; | ||
this.label = label; | ||
this.labelJustify = "center"; | ||
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if (graphic) { | ||
// If specified, render image for button with frames | ||
if (graphic.image) { | ||
this.image = graphic.image; | ||
this.frames = graphic.frames; | ||
} | ||
if (graphic.icon) { | ||
this.icon = graphic.icon; | ||
this.iconFrame = graphic.iconFrame; | ||
} | ||
if (graphic.visible != null) { | ||
this.visible = graphic.visible; | ||
} | ||
} | ||
this.action = action; | ||
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this.x = x; | ||
this.y = y; | ||
this.w = w; | ||
this.h = h; | ||
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this.hover = false; | ||
this.holding = false; | ||
this.selected = false; | ||
} | ||
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checkMouseInside(){ | ||
let [mouseX, mouseY] = getMousePos(); //returns x and y pos of mouse | ||
if (mouseX > this.x && mouseX < this.x + this.w && mouseY > this.y && mouseY < this.y + this.h) { | ||
return true; | ||
} | ||
return false; | ||
} | ||
update(dt){ | ||
this.hover = this.checkMouseInside(); | ||
if (this.hover) { | ||
CURSOR.on = true; | ||
} | ||
} | ||
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click(){ | ||
this.hover = this.checkMouseInside(); | ||
if (this.hover) {//this should only click if you're hovering over the button | ||
this.holding = true | ||
return true | ||
} | ||
} | ||
clickRelease(){ | ||
if (this.holding == true){ | ||
this.holding = false; | ||
this.action(); | ||
} | ||
} | ||
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draw(){ | ||
if (!this.visible) { | ||
// Don't render if button was specified to be not visible | ||
return false | ||
} | ||
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if (this.image) { | ||
// Render image for button | ||
let frame = 0 | ||
if (this.holding == true){ | ||
frame = 2 | ||
} else if (this.hover == true){ | ||
frame = 1 | ||
} | ||
DRAW.setColor(255,255,255,1) | ||
DRAW.image(this.image,this.frames[frame], this.x+this.w/2, this.y+this.h/2, 0, 1,1, 0.5,0.5) | ||
} else { | ||
// Render button with basic rectangles if no image was provided | ||
if (this.holding == true){ | ||
DRAW.setColor(216,151,91,1); //dark | ||
} else if (this.hover == true){ | ||
DRAW.setColor(248,222,187,1); //medium | ||
} else if (this.selected == true){ | ||
DRAW.setColor(242,161,99,1); //dark | ||
} else { | ||
DRAW.setColor(242,199,140,1); //light | ||
} | ||
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DRAW.rectangle(this.x, this.y, this.w, this.h); | ||
DRAW.setColor(168, 85, 38, 1) | ||
DRAW.setLineWidth(2) | ||
DRAW.rectangle(this.x, this.y, this.w, this.h, "line"); | ||
} | ||
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if (this.icon) { | ||
// Icon | ||
DRAW.setColor(255,255,255,1) | ||
DRAW.image(this.icon,this.iconFrame, this.x+this.w/2, this.y+this.h/2, 0, 1,1, 0.5,0.5) | ||
} else if (this.label) { | ||
// Label | ||
DRAW.setFont(FONT.guiLabel) | ||
DRAW.setColor(112, 50, 16,1) | ||
if (this.labelJustify == "center") { | ||
DRAW.text(this.label, this.x+this.w/2, this.y+this.h/2+7, this.labelJustify) | ||
} else if (this.labelJustify == "left") { | ||
DRAW.text(this.label, this.x+10, this.y+this.h/2+7, this.labelJustify) | ||
} else if (this.labelJustify == "right") { | ||
DRAW.text(this.label, this.x+this.w-10, this.y+this.h/2+7, this.labelJustify) | ||
} | ||
} | ||
} | ||
constructor(label="", action=()=>{}, graphic, x=0, y=0, w, h) { //in px, label is text on button, action is function to call when clicked | ||
this.visible = true; | ||
this.label = label; | ||
this.labelJustify = "center"; | ||
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if (graphic) { | ||
// If specified, render image for button with frames | ||
if (graphic.image) { | ||
this.image = graphic.image; | ||
this.frames = graphic.frames; | ||
} | ||
if (graphic.icon) { | ||
this.icon = graphic.icon; | ||
this.iconFrame = graphic.iconFrame; | ||
} | ||
if (graphic.visible != null) { | ||
this.visible = graphic.visible; | ||
} | ||
} | ||
this.action = action; | ||
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this.x = x; | ||
this.y = y; | ||
this.w = w; | ||
this.h = h; | ||
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this.hover = false; | ||
this.holding = false; | ||
this.selected = false; | ||
} | ||
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checkMouseInside(){ | ||
let [mouseX, mouseY] = getMousePos(); //returns x and y pos of mouse | ||
if (mouseX > this.x && mouseX < this.x + this.w && mouseY > this.y && mouseY < this.y + this.h) { | ||
return true; | ||
} | ||
return false; | ||
} | ||
update(dt){ | ||
this.hover = this.checkMouseInside(); | ||
if (this.hover) { | ||
CURSOR.on = true; | ||
} | ||
} | ||
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click(button, x, y){ | ||
this.hover = this.checkMouseInside(); | ||
if (this.hover) {//this should only click if you're hovering over the button | ||
this.holding = true | ||
return true | ||
} | ||
} | ||
clickRelease(button, x, y){ | ||
if (this.holding == true){ | ||
this.holding = false; | ||
this.action(); | ||
} | ||
} | ||
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draw(){ | ||
if (!this.visible) { | ||
// Don't render if button was specified to be not visible | ||
return false | ||
} | ||
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if (this.image) { | ||
// Render image for button | ||
let frame = 0 | ||
if (this.holding == true){ | ||
frame = 2 | ||
} else if (this.hover == true){ | ||
frame = 1 | ||
} | ||
DRAW.setColor(255,255,255,1) | ||
DRAW.image(this.image,this.frames[frame], this.x+this.w/2, this.y+this.h/2, 0, 1,1, 0.5,0.5) | ||
} else { | ||
// Render button with basic rectangles if no image was provided | ||
if (this.holding == true){ | ||
DRAW.setColor(216,151,91,1); //dark | ||
} else if (this.hover == true){ | ||
DRAW.setColor(248,222,187,1); //medium | ||
} else if (this.selected == true){ | ||
DRAW.setColor(242,161,99,1); //dark | ||
} else { | ||
DRAW.setColor(242,199,140,1); //light | ||
} | ||
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DRAW.rectangle(this.x, this.y, this.w, this.h); | ||
DRAW.setColor(168, 85, 38, 1) | ||
DRAW.setLineWidth(2) | ||
DRAW.rectangle(this.x+1, this.y+1, this.w-2, this.h-2, "line"); | ||
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DRAW.setColor(255,255,255, 0.4); | ||
DRAW.line(this.x+3, this.y+4, this.x+this.w-3, this.y+4); // Highlight | ||
} | ||
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if (this.icon) { | ||
// Icon | ||
DRAW.setColor(255,255,255,1) | ||
DRAW.image(this.icon,this.iconFrame, this.x+this.w/2, this.y+this.h/2, 0, 1,1, 0.5,0.5) | ||
} else if (this.label) { | ||
// Label | ||
DRAW.setFont(FONT.guiLabel) | ||
DRAW.setColor(112, 50, 16,1) | ||
if (this.labelJustify == "center") { | ||
DRAW.text(this.label, this.x+this.w/2, this.y+this.h/2+7, this.labelJustify) | ||
} else if (this.labelJustify == "left") { | ||
DRAW.text(this.label, this.x+10, this.y+this.h/2+7, this.labelJustify) | ||
} else if (this.labelJustify == "right") { | ||
DRAW.text(this.label, this.x+this.w-10, this.y+this.h/2+7, this.labelJustify) | ||
} | ||
} | ||
} | ||
} | ||
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//need to add states | ||
//need callbacks, click, clickRelease | ||
// Scrollbar | ||
class ScrollBar { | ||
// position x, y, size w, h, min scroll, max scroll, "visible" window of scrolling area, scroll bar movement update function | ||
constructor(x=0, y=0, w=20, h=100, min, max, window, updateFunc=(scroll)=>{}, scrollStep=20) { | ||
this.x = x; | ||
this.y = y; | ||
this.w = w; | ||
this.h = h; | ||
this.updateFunc = updateFunc; | ||
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this.buttonSize = this.w; | ||
this.scrollStep = scrollStep; | ||
this.upButton = new Button("^", ()=>{this.scrollButton(-this.scrollStep)}, null, this.x, this.y, this.buttonSize, this.buttonSize); | ||
this.downButton = new Button("V", ()=>{this.scrollButton(this.scrollStep)}, null, this.x, this.y+this.h-this.buttonSize, this.buttonSize, this.buttonSize); | ||
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this.barOriginY = this.y+this.buttonSize; | ||
this.barTotalRange = this.h-this.buttonSize*2; | ||
this.bar = new Button(null, ()=>{}, null, this.x, this.barOriginY, this.w, this.h-this.buttonSize*2); | ||
this.barClickX = 0; | ||
this.barClickY = 0; | ||
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this.scroll = 0 | ||
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this.updateRange(min, max, window); | ||
} | ||
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checkMouseInside(){ | ||
let [mouseX, mouseY] = getMousePos(); //returns x and y pos of mouse | ||
if (mouseX > this.x && mouseX < this.x + this.w && mouseY > this.y && mouseY < this.y + this.h) { | ||
return true; | ||
} | ||
return false; | ||
} | ||
update(dt){ | ||
this.hover = this.checkMouseInside(); | ||
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let [mouseX, mouseY] = getMousePos(); | ||
if (this.bar.holding) { | ||
this.bar.y = Math.min(this.barOriginY+this.barRange, Math.max(this.barOriginY, (mouseY-this.barClickY))); | ||
let newScroll = this.min + (this.max-this.min-this.window)*(this.bar.y-this.barOriginY)/(this.barRange); | ||
this.updateScroll(newScroll); | ||
} | ||
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// Buttons | ||
this.upButton.update(dt); | ||
this.downButton.update(dt); | ||
this.bar.update(dt); | ||
} | ||
draw() { | ||
// Scroll Range background | ||
DRAW.setColor(168, 85, 38, 1); | ||
DRAW.rectangle(this.x, this.y+this.buttonSize, this.w, this.h-this.buttonSize*2, "fill"); | ||
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// Buttons | ||
this.upButton.draw(); | ||
this.downButton.draw(); | ||
this.bar.draw(); | ||
} | ||
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click(button, x, y){ | ||
if (this.bar.click()) { | ||
let [mouseX, mouseY] = getMousePos(); | ||
this.barClickY = mouseY-this.bar.y; | ||
} | ||
return this.upButton.click() || this.downButton.click() | ||
} | ||
clickRelease(button, x, y){ | ||
return this.upButton.clickRelease() || this.downButton.clickRelease() || this.bar.clickRelease() | ||
} | ||
mouseScroll(dy){ | ||
if (dy > 0) { | ||
this.scrollButton(this.scrollStep); | ||
} else { | ||
this.scrollButton(-this.scrollStep); | ||
} | ||
} | ||
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updateRange(min, max, window=null) { | ||
this.min = min; | ||
this.max = max; | ||
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// Update scroll bar size | ||
if (window) { | ||
this.window = window; | ||
} | ||
// Like a browser, the bar size is proportional to the content size | ||
this.bar.h = Math.max(Math.min((this.window)/(this.max-this.min) * (this.h-this.buttonSize*2), (this.h-this.buttonSize*2)), 30); | ||
this.barRange = this.barTotalRange-this.bar.h; | ||
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// Keep scroll within new range | ||
this.updateScroll(this.scroll); | ||
} | ||
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scrollButton(amount) { | ||
this.updateScroll(this.scroll + amount); | ||
} | ||
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updateScroll(newScroll) { | ||
// Keep scroll within new range | ||
this.scroll = newScroll || 0; | ||
this.scroll = Math.min(Math.max(this.min, this.max-this.window), Math.max(this.min, this.scroll)); | ||
this.updateFunc(this.scroll); | ||
this.bar.y = this.barOriginY + this.barRange*(this.scroll-this.min)/(this.max-this.min-this.window); | ||
} | ||
} |
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