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References 8a10f4b
References 90ca9d7
This PR fixes
IsClientSourceTV
in L4D2 when a customtv_name
is used. Specifically a nonSourceTV
tv_name
was incorrectly resulting in the bot not being considered the SourceTV bot.The first commit makes this specific distinction for L4D2 - that the bot is spawned as
SourceTV
even iftv_name
has a different value. The second commit makes L4D2 also compare the bot name withtv_name
even though this is not applicable.Credit for finding the cause of this issue goes to @asherkin . Tested with SourceTV Support and hide_sourcetv (which seemed to be broken with a custom
tv_name
, but the problem was in SM).