A fabric mod scaling difficulty on number of death like Demon's Soul.
When a player dies, the mod increases the difficulty.
After 12 hours, if no one has died, or if you killed a boss, the difficulty is reset to the previous stage. If you were at 8 deaths, the mod will forget 3 deaths, and you will now be at 5 deaths.
Level of difficulty:
Death⋅s | Difficulty | playersSleepingPercentage | maxHearts | naturalRegeneration |
---|---|---|---|---|
0 | Normal | 30 | 10 | true |
1 | Normal | 70 | 10 | true |
3 | Hard | 70 | 10 | true |
5 | Hard | 100 | 10 | true |
7 | Hard | 100 | 9 | true |
10 | Hard | 100 | 8 | true |
12 | Hard | 100 | 7 | true |
15 | Hard | 100 | 6 | true |
17 | Hard | 100 | 5 | true |
20+ | Hard | 100 | 5 | false |
The mod adds one command: /difficultydeathscaler
/difficultydeathscaler get
gives the current difficulty/difficultydeathscaler set <number of death>
sets the number of death (player needs to be OP)
- Minecraft 1.21
- Fabric 0.15.11
- Fabric API 0.100.4+1.21