A GDExtension port of RmlUi to Godot 4.2+
Current Progress:
- Basic rendering on Canvas layers
- Integration with Godot Filesystem
- Texture support via Godot Texture Resource
- Full input via
_gui_input
- Event binding in GDScript
- Inline GDScript in RML files
- Support for translating strings using Godot's Translation System
ToDo:
- GDScript Element Modification
- Integration with Godot Font System
- Editor Document rendering and modification
- CMake 3.25+
- Godot 4.2+
- Git
- Ninja
- Clone the project via Git (or in your IDE)
- Open the directory as a CMake project
- Build
gdrml.dll
It should now build the addon into the test project. Copy addon files to your project/open the test project.
TODO
TODO