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Fix documentation and version numbers for 3.18.1 (#2767)
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dinmin-amzn authored Sep 29, 2023
1 parent 96251a1 commit c2db5b4
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10 changes: 0 additions & 10 deletions CHANGELOG.md
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Expand Up @@ -13,16 +13,6 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0

### Changed

### Fixed

## [3.18.1] - 2023-09-29

### Added

### Removed

### Changed

### Fixed
- Fixed bug that prevented sending and receiving audio, video, and content share when using Simulcast and Redundant Audio at the same time

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2 changes: 1 addition & 1 deletion README.md
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Expand Up @@ -1217,7 +1217,7 @@ meetingSession.audioVideo.setContentAudioProfile(AudioProfile.fullbandMusicStere

**Use case 35.** Redundant Audio

Starting from version 3.18.0, the SDK starts sending redundant audio data to our servers on detecting packet loss
Starting from version 3.18.1, the SDK starts sending redundant audio data to our servers on detecting packet loss
to help reduce its effect on audio quality. Redundant audio packets are only sent out for packets containing active
audio, ie, speech or music. This may increase the bandwidth consumed by audio to up to 3 times the normal amount
depending on the amount of packet loss detected. The SDK will automatically stop sending redundant data if it hasn't
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3 changes: 1 addition & 2 deletions demos/browser/package-lock.json

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2 changes: 1 addition & 1 deletion docs/index.html
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Expand Up @@ -1166,7 +1166,7 @@ <h3>Selecting an audio profile</h3>
<pre><code class="language-js"><span style="color: #001080">meetingSession</span><span style="color: #000000">.</span><span style="color: #001080">audioVideo</span><span style="color: #000000">.</span><span style="color: #795E26">setContentAudioProfile</span><span style="color: #000000">(</span><span style="color: #001080">AudioProfile</span><span style="color: #000000">.</span><span style="color: #795E26">fullbandMusicStereo</span><span style="color: #000000">());</span>
</code></pre>
<p><strong>Use case 35.</strong> Redundant Audio</p>
<p>Starting from version 3.18.0, the SDK starts sending redundant audio data to our servers on detecting packet loss
<p>Starting from version 3.18.1, the SDK starts sending redundant audio data to our servers on detecting packet loss
to help reduce its effect on audio quality. Redundant audio packets are only sent out for packets containing active
audio, ie, speech or music. This may increase the bandwidth consumed by audio to up to 3 times the normal amount
depending on the amount of packet loss detected. The SDK will automatically stop sending redundant data if it hasn&#39;t
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