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Merge pull request #16 from Nichodon/develop
Add initial demo
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<!DOCTYPE html> | ||
<html lang="en-US"> | ||
<head> | ||
<meta charset="utf-8"> | ||
</head> | ||
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<body> | ||
</body> | ||
<head> | ||
<meta charset="utf-8"> | ||
<title>Final</title> | ||
<link rel="stylesheet" href="main.css"> | ||
</head> | ||
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<body> | ||
<div class="contain" id="menu" style="visibility: visible;"> | ||
<h1>Insert Name Here</h1> | ||
<button id="start">Start Game</button> | ||
<p>Version 0.1<br><br>By Robert Qu<br>and Brandon Chung</p> | ||
</div> | ||
<div class="contain" id="game"> | ||
<canvas id="canvas"></canvas> | ||
</div> | ||
<div class="contain" id="end"> | ||
<h1>You Won</h1> | ||
<button id="reset">Back to Menu</button> | ||
<p>Some info<br>goes here</p> | ||
</div> | ||
<script type="module" src="main.js"></script> | ||
</body> | ||
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</html> |
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@import url('https://fonts.googleapis.com/css2?family=Press+Start+2P&display=swap'); | ||
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* { | ||
color: #fff; | ||
font-family: 'Press Start 2P'; | ||
font-size: 20px; | ||
line-height: 25px; | ||
margin: 0; | ||
overflow: hidden; | ||
padding: 0; | ||
text-align: center; | ||
} | ||
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html, | ||
body { | ||
background-color: black; | ||
height: 100%; | ||
width: 100%; | ||
} | ||
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.contain { | ||
align-items: center; | ||
display: flex; | ||
flex-direction: column; | ||
justify-content: center; | ||
position: fixed; | ||
top: 20px; bottom: 20px; left: 20px; right: 20px; | ||
visibility: hidden; | ||
} | ||
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canvas { | ||
background-color: white; | ||
border-radius: 10px; | ||
} | ||
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h1 { | ||
font-size: 50px; | ||
line-height: 62.5px; | ||
margin-bottom: 50px; | ||
} | ||
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button { | ||
background: none; | ||
border: 2.5px solid #ccc; | ||
padding: 10px; | ||
} | ||
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button:hover { | ||
background: none; | ||
border: 2.5px solid white; | ||
padding: 10px; | ||
} | ||
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p { | ||
margin-top: 50px; | ||
} |
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import { Game } from './modules/game.mjs'; | ||
import { Canvas } from './modules/canvas.mjs'; | ||
import { Level } from './modules/level.mjs'; | ||
import { Player } from './modules/player.mjs'; | ||
import { Input } from './modules/input.mjs'; | ||
import { Spawn } from './modules/spawn.mjs'; | ||
import { Box } from './modules/box.mjs'; | ||
import { Ground } from './modules/ground.mjs'; | ||
import { Spike } from './modules/spike.mjs'; | ||
import { Platform } from './modules/platform.mjs'; | ||
import { Cracked } from './modules/cracked.mjs'; | ||
import { Door } from './modules/door.mjs'; | ||
import { Portal } from './modules/portal.mjs'; | ||
import { Boost } from './modules/boost.mjs'; | ||
import { Link } from './modules/link.mjs'; | ||
import { Goal } from './modules/goal.mjs'; | ||
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const GAME = new Game(new Canvas(document.getElementById('canvas'))); | ||
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let players = [new Player('../assets/player/player.png'), new Player('../assets/player/player.png')]; | ||
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GAME.addPlayer(players[0]); | ||
GAME.addPlayer(players[1]); | ||
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GAME.addInput(new Input(players[0])); | ||
GAME.addInput(new Input(players[1], { left: 'arrowleft', right: 'arrowright', up: 'arrowup' })); | ||
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generateLevels(); | ||
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document.getElementById('start').addEventListener('click', () => { | ||
document.getElementById('menu').style.visibility = 'hidden'; | ||
document.getElementById('game').style.visibility = 'visible'; | ||
GAME.start(); | ||
loop(); | ||
}); | ||
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document.getElementById('reset').addEventListener('click', () => { | ||
document.getElementById('end').style.visibility = 'hidden'; | ||
document.getElementById('menu').style.visibility = 'visible'; | ||
}); | ||
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function loop() { | ||
GAME.update(); | ||
if (GAME.stage === 'win') { | ||
document.getElementById('game').style.visibility = 'hidden'; | ||
document.getElementById('end').style.visibility = 'visible'; | ||
} else { | ||
setTimeout(() => { window.requestAnimationFrame(loop) }, 0); | ||
} | ||
} | ||
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function generateLevels() { | ||
let stair = new Level(); | ||
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stair.addSpawn(new Spawn(players[0], { x: 0, y: -25 })); | ||
stair.addSpawn(new Spawn(players[1], { x: 20, y: -25 })); | ||
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stair.addObject(new Ground('../assets/ground/ground.png', { x: 10, y: 25 }, { w: 40, h: 50 })); | ||
stair.addObject(new Ground('../assets/ground/ground.png', { x: 60, y: -25 }, { w: 40, h: 50 })); | ||
stair.addObject(new Ground('../assets/ground/ground.png', { x: 110, y: -75 }, { w: 40, h: 50 })); | ||
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let stairP1 = new Platform('../assets/ground/platform.png', [{ x: 35, y: 25 }, { x: 35, y: -25 }], { w: 10, h: 50 }, 3, 'pause'); | ||
let stairP2 = new Platform('../assets/ground/platform.png', [{ x: 85, y: -25 }, { x: 85, y: -75 }], { w: 10, h: 50 }, 3, 'pause'); | ||
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stair.addObject(stairP1); | ||
stair.addObject(stairP2); | ||
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stair.addObject(new Door('../assets/ground/button.png', { x: 60, y: -50 }, { w: 25, h: 2 }, stairP1)); | ||
stair.addObject(new Door('../assets/ground/button.png', { x: 110, y: -100 }, { w: 25, h: 2 }, stairP2)); | ||
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stair.addGoal(new Goal('../assets/ground/goal.png', { x: 170, y: -75 })); | ||
stair.addGoal(new Goal('../assets/ground/goal.png', { x: 150, y: -75 })); | ||
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GAME.addLevel(stair); | ||
} |
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import { Interactive } from './interactive.mjs'; | ||
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class Boost extends Interactive { | ||
constructor(url, pos, dim, acc) { | ||
super(url, pos, dim); | ||
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this.acc = acc; | ||
} | ||
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trigger() { | ||
for (let i = 0; i < this.pressed.length; i++) { | ||
this.pressed[i].vel.x += this.acc.x; | ||
this.pressed[i].vel.y += this.acc.y; | ||
} | ||
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super.trigger(); | ||
} | ||
} | ||
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export { Boost }; |
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import { Mover } from './mover.mjs'; | ||
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class Box extends Mover { | ||
constructor(url, pos, dim) { | ||
super(url, pos, dim); | ||
} | ||
} | ||
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export { Box }; |
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import { Interactive } from './interactive.mjs'; | ||
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class Button extends Interactive { | ||
constructor(url, pos, dim) { | ||
super(url, pos, dim); | ||
} | ||
} | ||
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export { Button }; |
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class Camera { | ||
constructor(pos = { x: 0, y: 0 }, range = { min: 2, max: 3 }, smooth = { pos: 0.75, zoom: 0.875 }) { | ||
this.pos = pos; | ||
this.range = range; | ||
this.smooth = smooth; | ||
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this.zoom = range.min; | ||
} | ||
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update(players) { | ||
let max = { | ||
x: 750 / Math.abs(players[0].pos.x - players[1].pos.x), | ||
y: 750 / Math.abs(players[0].pos.y - players[1].pos.y) | ||
}; | ||
let target = { | ||
pos: { x: 0, y: 0 }, | ||
zoom: {} | ||
}; | ||
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if (max.x < this.range.min || max.y < this.range.min) { | ||
target.pos = { ...players[0].pos }; | ||
target.zoom = this.range.min; | ||
} else { | ||
target.pos = { | ||
x: (players[0].pos.x + players[1].pos.x) / 2, | ||
y: (players[0].pos.y + players[1].pos.y) / 2 | ||
}; | ||
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max = { | ||
x: Math.max(Math.min(max.x, this.range.max), this.range.min), | ||
y: Math.max(Math.min(max.y, this.range.max), this.range.min) | ||
}; | ||
target.zoom = Math.min(max.x, max.y); | ||
} | ||
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this.zoom = this.smooth.zoom * this.zoom + (1 - this.smooth.zoom) * target.zoom; | ||
this.pos.x = this.smooth.pos * this.pos.x + (1 - this.smooth.pos) * target.pos.x; | ||
this.pos.y = this.smooth.pos * this.pos.y + (1 - this.smooth.pos) * target.pos.y; | ||
} | ||
} | ||
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export { Camera }; |
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class Canvas { | ||
constructor(element, margin = 20) { | ||
this.element = element; | ||
this.margin = margin; | ||
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this.width = 0; | ||
this.height = 0; | ||
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let resize = () => { | ||
const DPR = window.devicePixelRatio; | ||
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let max = { | ||
w: window.innerWidth - margin * 2, | ||
h: window.innerHeight - margin * 2 | ||
} | ||
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if (max.w / 16 > max.h / 9) { | ||
this.width = 16 * max.h / 9; | ||
this.height = max.h; | ||
} else { | ||
this.width = max.w; | ||
this.height = 9 * max.w / 16; | ||
} | ||
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this.element.style.width = this.width + 'px'; | ||
this.element.style.height = this.height + 'px'; | ||
this.element.width = Math.floor(this.width * DPR); | ||
this.element.height = Math.floor(this.height * DPR); | ||
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this.element.getContext('2d').imageSmoothingEnabled = false; | ||
this.element.getContext('2d').scale(DPR, DPR); | ||
}; | ||
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window.addEventListener('resize', resize); | ||
resize(); | ||
} | ||
} | ||
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export { Canvas }; |
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import { Interactive } from './interactive.mjs'; | ||
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class Cracked extends Interactive { | ||
constructor(url, pos, dim, life = 60) { | ||
super(url, pos, dim); | ||
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this.max = life; | ||
this.life = life; | ||
} | ||
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init() { | ||
this.life = this.max; | ||
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super.init(); | ||
} | ||
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trigger() { | ||
if (this.pressed.length) this.life--; | ||
if (this.life === 0) { | ||
this.die(); | ||
} | ||
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super.trigger(); | ||
} | ||
} | ||
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export { Cracked }; |
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import { Button } from './button.mjs'; | ||
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class Door extends Button { | ||
constructor(url, pos, dim, platform) { | ||
super(url, pos, dim); | ||
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this.platform = platform; | ||
} | ||
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trigger() { | ||
if (this.pressed.length) this.platform.play(); | ||
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super.trigger(); | ||
} | ||
} | ||
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export { Door }; |
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