A project that aimed to provide comprehenisve blam engine support too blender.
This project and all of its functionality is now superceeded by Halo-Asset-Blender-Development-Toolset, please use that rather than these tools.
Halo CE exporter comparison
Blender Halo Tools | BlueStreak | Blitzkrieg | Chimp | |
---|---|---|---|---|
Models | ✓ | ✓ | ✓ | ✓ |
Texture Coordinates | ✓ | ✓ | ✓ | ✓ |
Vertex Normals | ✓ | ✓ | ✓ | ✓ |
Nodes | ✗ | ✓ | ✓ | ✗ |
Biped Systems | ✗ | ✓ | ✓ | ✗ |
Multiple Regions | ✓ | ✗ | ✓ | ✗ |
Vertex Weights | ✗ | ✓ | ✓ | ✗ |
Model layout:
- Frame
|-Terrain
|-Sky
|-...
|-Sub Collection
|-more stuff here
|-...
The frame should be a collection called Frame though the name of this can be changed in your scene properties. All sub collection in frame will also be included.
- zekilk (cyboryxmen) - Original blender jms exporter.
- The Spartan - For creating the Halo 2 (.ass) exporter BLEND2HALO2.
- MosesOfEgypt - Moses Editing Kit and jms file format information.