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A crowd navigation game for GAME1850 - Experimental Game Design at NEU.
Controls: WASD or arrow keys to move. Spacebar to forfeit.
Objective: Navigate to each goal. Run into as few other people as possible.
- aesthetics (currently bad, bordering on terrible)
- refactor (hackathon-style authorship that would make my fundies professors weep)
- tests (for the love of god)
- improve enemy spawning and goal spawning
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- prevent enemies from spawning out of bounds, on goal, on player
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- prevent enemies from moving on goal (or flag that they're on goal)
- tdb after playtests