World generator is a procedural world genereator using the FastNoise2 library. It builds the world by generating tectonic plates and randomly assigning plate directions. From there weights from simple plate tectonics are used to adjust the height of the regions along with a noise height map. Weather is created based on weather cells and a bit of noise. These weather cells are use to generate wind speed, direction along with a moisture map. All of this combined with a global tempature map are used to detemine temperature.
- Documentation (WIP) - https://github.com/caseymcc/worldgen/wiki
- Simple Plate tectonics
- Weather Cells
- Temperture
- Rain shadow