-
Notifications
You must be signed in to change notification settings - Fork 269
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
feat(port,content): Winged zombies #5586
base: main
Are you sure you want to change the base?
Conversation
Co-Authored-By: I-am-Erk <[email protected]>
Autofix has formatted code style violation in this PR. I edit commits locally (e.g: git, github desktop) and want to keep autofix
I do not want the automated commit
If you don't do this, your following commits will be based on the old commit, and cause MERGE CONFLICT. |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Looks aight, they no longer spawn next to the player which was if I recall what killed the port the first time.
These flags would be good to have to make it not make explosion noises and show a visual explosion effect though.
Co-authored-by: Chaosvolt <[email protected]>
Co-authored-by: Chaosvolt <[email protected]>
Co-authored-by: Chaosvolt <[email protected]>
Wait, is it intentional that they can't actually fly? o.O |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
So, some issues with this I spotted a bit belatedly:
- Winged zombies and garghouls can't fly, only flesh raptors can. I guess that makes sense if you're being realismic, but a side effect of that is that winged zombies and garghouls don't really have any reason to exist. But funny thing about that...
- That's the neat part, they don't! Crawlers were given pupas as evolutions so those will spawn, but batwing zombies and garghouls don't have any spawns or evolution connections.
I'd say give winged zombies monstergroup inclusions with a starts
delay of about 500, since they're potentially bigger and beefier than flesh raptors that have a half-life of 14 (which should work out to 336 hours), but in exchange add FLIES
to them and garghouls, and adjust descriptions where needed.
added `FLIES` and `HIT_AND_RUN`
added winged zombies to `GROUP_ROOF_ZOMBIES`
added a few more locations and `starts:500`
Checklist
Required
main
so it won't cause conflict when updatingmain
branch later.Optional
Purpose of change
ports
Describe the solution
Describe alternatives you've considered
Testing
Additional context