very basic implementation of implicite modeling in unity, with the help of python.
The Unity project is contained in the Project
folder, which is the one to be opened as a project in the Unity Editor.
In a running Unity scene, you should then see (choosing the Spawner object), buttons for spawning Surface Point
s or Orientation Point
s. Both can be assigned a Surface ID and a Series ID, which are necessary parameters for geomodeling.
The basic Interface in Unity looks like this (with an loaded model data from an example):