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very basic implementation of implicite modeling in unity and python

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ModelUnity3D

very basic implementation of implicite modeling in unity, with the help of python.

The Unity project is contained in the Project folder, which is the one to be opened as a project in the Unity Editor.

In a running Unity scene, you should then see (choosing the Spawner object), buttons for spawning Surface Points or Orientation Points. Both can be assigned a Surface ID and a Series ID, which are necessary parameters for geomodeling.

The basic Interface in Unity looks like this (with an loaded model data from an example):

image

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